Refactoring The Object System
Refactoring The Object System
New blog post is up with information about the changes made to the object system!
http://www.grimrock.net/2013/02/26/refa ... ct-system/
http://www.grimrock.net/2013/02/26/refa ... ct-system/
Re: Refactoring The Object System
I'm eager to define objects in this system!
It doesn't look too difficult.
It doesn't look too difficult.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Refactoring The Object System
I love it already. I can tell some serious forethought is going into this, and it bodes well for the future
Finished Dungeons - complete mods to play
Re: Refactoring The Object System
Three words sold it to me...
"...bridges over chasms..."
"...bridges over chasms..."
Re: Refactoring The Object System
Very exciting changes indeed! I am going to look forward to reading these developer updates.
Puzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Re: Refactoring The Object System
Great news!
Shouldn't be too hard to convert stuff from LOG1 to LOG2 either.
Shouldn't be too hard to convert stuff from LOG1 to LOG2 either.
Re: Refactoring The Object System
That's awesome, exactly what I was hoping for!
Re: Refactoring The Object System
These are great and promising changes indeed. I wonder however, from your developper's point of view, isn't this exposing too much your game code in the definitions?
Re: Refactoring The Object System
I'm not sure if I follow you... why is it a bad thing?Diarmuid wrote:These are great and promising changes indeed. I wonder however, from your developper's point of view, isn't this exposing too much your game code in the definitions?
Re: Refactoring The Object System
Great - I like this solution. Potential is great!
Please, support skybox objects with max distance and custom textures etc, to create outdoor levels as well. Thank you!
Please, support skybox objects with max distance and custom textures etc, to create outdoor levels as well. Thank you!
I'm the Gate I'm the Key.
Dawn of Lore
Dawn of Lore