Refactoring The Object System

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Refactoring The Object System

Post by petri »

New blog post is up with information about the changes made to the object system!

http://www.grimrock.net/2013/02/26/refa ... ct-system/
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Refactoring The Object System

Post by Neikun »

I'm eager to define objects in this system!
It doesn't look too difficult.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Refactoring The Object System

Post by Komag »

I love it already. I can tell some serious forethought is going into this, and it bodes well for the future :)
Finished Dungeons - complete mods to play
Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: Refactoring The Object System

Post by Grimfan »

Three words sold it to me...

"...bridges over chasms..."

:D
User avatar
Grimwold
Posts: 511
Joined: Thu Sep 13, 2012 11:45 pm
Location: A Dungeon somewhere in the UK

Re: Refactoring The Object System

Post by Grimwold »

Very exciting changes indeed! I am going to look forward to reading these developer updates.
flatline

Re: Refactoring The Object System

Post by flatline »

Great news!
Shouldn't be too hard to convert stuff from LOG1 to LOG2 either.
User avatar
Phitt
Posts: 442
Joined: Tue Aug 14, 2012 9:43 am

Re: Refactoring The Object System

Post by Phitt »

That's awesome, exactly what I was hoping for!
User avatar
Diarmuid
Posts: 807
Joined: Thu Nov 22, 2012 6:59 am
Location: Montreal, Canada
Contact:

Re: Refactoring The Object System

Post by Diarmuid »

These are great and promising changes indeed. I wonder however, from your developper's point of view, isn't this exposing too much your game code in the definitions?
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Refactoring The Object System

Post by petri »

Diarmuid wrote:These are great and promising changes indeed. I wonder however, from your developper's point of view, isn't this exposing too much your game code in the definitions?
I'm not sure if I follow you... why is it a bad thing?
User avatar
Leki
Posts: 550
Joined: Wed Sep 12, 2012 3:49 pm

Re: Refactoring The Object System

Post by Leki »

Great - I like this solution. Potential is great!
Please, support skybox objects with max distance and custom textures etc, to create outdoor levels as well. Thank you!
I'm the Gate I'm the Key.
Dawn of Lore
Post Reply