[Community] Grimrock Model Request Thread

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Komag
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Re: [Community] Grimrock Model Request Thread

Post by Komag »

You may need to just adjust the height position of it with GMT
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Wanderer
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Re: [Community] Grimrock Model Request Thread

Post by Wanderer »

@LunasC: I tested the objects with alcoves and Altars and it seems all work very well.
See screenshots:
SpoilerShow
Image

Image

Image
However I dont tested it with Tables, I am not sure if it is good to change the position with GMT, since the objects are justified to work with the default environtment of LoG. AFAIK the table is a custom object too, this could be the reason why the objects not work with it.

@Komag: If you not have already helped yourself with darker/older versions of the Envelope/Letter I might help you out with this, creating other dingier versions of the Letter/Envelope.

lg Wanderer

Edit: Or maybe best when cloning the letter/envelope and then changing the position to work with table could be a good Idea.
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Komag
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Re: [Community] Grimrock Model Request Thread

Post by Komag »

Wanderer wrote:@Komag: If you not have already helped yourself with darker/older versions of the Envelope/Letter I might help you out with this, creating other dingier versions of the Letter/Envelope.
I haven't gotten to trying it yet, trying to work on this graphics bug I've run into with flickering (might be my graphics card though)
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Wanderer
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Re: [Community] Grimrock Model Request Thread

Post by Wanderer »

Which flickering? Which grafix bug? Can you post a screenshot of it?
Although the Letter and Envelopes arent too bright when the lightsources arent too many in the scene (this is the case when torchholders + torch in the hand works together. Thisfor, I prefer in dungeons more the natural lightsources of ceiling-lamps instead of torcholders with torches :mrgreen: )

So you want/need other versions of the Letter / Envelope or not? :mrgreen:

Edit: What model of Grafixcard do you have? I have a nVidia (and sure not the newest version :mrgreen: ) and dont noticed any grafik-bugs till now (but sometimes a lower performance depending on how many objects/monsters I used in an Area)
Last edited by Wanderer on Sat Feb 23, 2013 10:51 pm, edited 1 time in total.
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Komag
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Re: [Community] Grimrock Model Request Thread

Post by Komag »

The graphics bug I posted here:
viewtopic.php?f=14&t=5088

I need a darker envelope with straight line (not diagonal) and a darker open letter :)
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Wanderer
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Re: [Community] Grimrock Model Request Thread

Post by Wanderer »

ooops I never noticed such a grafik bug yet, strange thing indeed.

Ok, I will create dingier versions of the current straight Envelope and letter, I think can clone it then retexture it for your need and then repack/enlarge the Beltbag file. But before I update it, I will send here screenshots of the new version and wait for your feedback then...
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LunasC
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Re: [Community] Grimrock Model Request Thread

Post by LunasC »

dose anyone have a set of wall buttons that are not centered.
I would like to have a panel of 3 or so buttons on the same wall but I cannot figure out how to change its position in a define object there dose not seem to be a section for that in the code.
I have looked through the asset pack and found the wall button but there is no er.. what to call it. anchor. I just found out that you can turn the temple lamp off and on with a button and want to make light switches and such on the same wall as other buttons.
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Wanderer
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Re: [Community] Grimrock Model Request Thread

Post by Wanderer »

Hi Komag, I created the darker version of the Letter/Envelope look at the screenshots:
SpoilerShow
Rendered Version
Image

And Ingame Screenshot (the brightness/colour lies now between the brighter model of the Letter and the default note-model of LoG)
Image
I hope it is ok now for you, since I want to begin with rework/remodel the beltbag to a backpack version of the same texture, for including a 10 Slot container in the pack. Then I am really finished for now with this "Beltbag & Letters" Project :mrgreen:
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Komag
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Re: [Community] Grimrock Model Request Thread

Post by Komag »

It's perfect, just right, thanks! :D
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Re: [Community] Grimrock Model Request Thread

Post by Wanderer »

Ok I am gonna update the file then after creating the icons for the new objects.

lg Wanderer
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