Thanks.That worked OK.Ryeath_Greystalk wrote:This is how I did it, if I recall correctly. It requires killing the golem twice.JimBob wrote:Stuck in Lupe Fenrir's room.SpoilerShowDo I need to use the Hammer as I am not able to carry or use it?
Took me a while to figure it out, but I believe that's what I did.SpoilerShowFirst time I kill the golem I get the hammer and place it next to the altar. Don't place it in your inventory or equipment, just leave it as your mouse cursor until you get there and drop it
Then when the golem respawns put the heart on the altar, pick up the hammer and wave it over the altar.
Good luck
[MOD] The One Room Dungeon - Round 1 - RELEASED
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
I think I found a bug... I just finished the Chamber of Morpheus with my solo party (Toorum) but, since getting Morpheus' Blessing, I now have 3 dead people in my party (instead of blank character slots).
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
ha ha, oops! That will need to be fixed before next update. In the meantime you can always use the console to disable the other champions again.
Finished Dungeons - complete mods to play
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
haha, yeah, it was pretty funny. I tried a crystal to see if it would actually "resurrect" them but it didn't. It wasn't such a bad thing anyway because now I have 3 mules to carry stuff.
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- JohnWordsworth
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Ack! That's not good at all! Thanks for the bug report - I'll take a look at the script. I thought I'd handled all of the cases of changing the party/player states between the real world and the dream world but I never thought about Toorum mode being a problem.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Errrm... I had a funny experience with the Chamber of Morpheus, too.
SpoilerShow
I went to the dream world and pushed the buttons to open the cells. The slimes stayed in the cells. I tried to fight the dream versions of the slimes, but always missed. So I returned to the waking world. The slimes still stayed in the cells. I was able to kill each slime, but the dream slimes replaced them almost immediately, and they didn't move either, so I still couldn't get the keys from the back of each cell. So I spammed W while killing the slime, and that allowed me to get into the cell between the waking slime dying and the dream slime respawning. The console produced a warning when it placed a dream slime in the same tile that I was in. I took the key and my arrows that had fallen to the ground. I repeated this process for the other cell. How much of this was what you intended? Was there another way to get the keys?
I think you were forced to script a slight delay before spawning the dream slime, because if you spawned it in the waking slime's onDie hook, then you would get the same warning and the dream slime would not prevent the party from entering the tile. But that slight delay also allows the party to enter the tile by spamming W (or whatever key is "forward".) When I encountered these same issues in a dungeon, I also added an onMove hook to the party, to check if they were trying to move into a tile where a monster was going to respawn soon.
And by the way, this room gets my vote for originality. I don't think I ever would have incorporated resting into the design of a puzzle.
I think you were forced to script a slight delay before spawning the dream slime, because if you spawned it in the waking slime's onDie hook, then you would get the same warning and the dream slime would not prevent the party from entering the tile. But that slight delay also allows the party to enter the tile by spamming W (or whatever key is "forward".) When I encountered these same issues in a dungeon, I also added an onMove hook to the party, to check if they were trying to move into a tile where a monster was going to respawn soon.
And by the way, this room gets my vote for originality. I don't think I ever would have incorporated resting into the design of a puzzle.
- Dr.Disaster
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Marble Mouth wrote:Errrm... I had a funny experience with the Chamber of Morpheus, too.
SpoilerShowI went to the dream world and pushed the buttons to open the cells. The slimes stayed in the cells. I tried to fight the dream versions of the slimes, but always missed. So I returned to the waking world. The slimes still stayed in the cells. I was able to kill each slime, but the dream slimes replaced them almost immediately, and they didn't move either, so I still couldn't get the keys from the back of each cell. So I spammed W while killing the slime, and that allowed me to get into the cell between the waking slime dying and the dream slime respawning. The console produced a warning when it placed a dream slime in the same tile that I was in. I took the key and my arrows that had fallen to the ground. I repeated this process for the other cell. How much of this was what you intended? Was there another way to get the keys?
I think you were forced to script a slight delay before spawning the dream slime, because if you spawned it in the waking slime's onDie hook, then you would get the same warning and the dream slime would not prevent the party from entering the tile. But that slight delay also allows the party to enter the tile by spamming W (or whatever key is "forward".) When I encountered these same issues in a dungeon, I also added an onMove hook to the party, to check if they were trying to move into a tile where a monster was going to respawn soon.
And by the way, this room gets my vote for originality. I don't think I ever would have incorporated resting into the design of a puzzle.
SpoilerShow
Actually it's all written on the walls: "These creatures have essence..." "...in both Realms of Existance."
So if they live in both realms they need to be killed in both too. Then there is no problem to get to the keys
So if they live in both realms they need to be killed in both too. Then there is no problem to get to the keys
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
SpoilerShow
I tried. I never figured out how to damage the dream slimes. Weapon attacks always missed. Spells passed right through them. And in writing this, I realized what I was supposed to do, and I went back and did it, and it worked. I killed the waking slime, then returned to the dream world to kill the dream slime before the waking slime respawned. Thanks, Dr.Disaster.
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
5 secrets in the slimes room? wtf, someone explain me how to find them
- Dr.Disaster
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
That room got it's name for a reasonCobra82asd wrote:5 secrets in the slimes room? wtf, someone explain me how to find them
SpoilerShow
Try more places to juggle those gems around beside the obvious statue. There are plates and alcoves too!