[Community] Grimrock Model Request Thread

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Grimfan
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Re: [Community] Grimrock Model Request Thread

Post by Grimfan »

That's really nice work Wanderer. :)
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Wanderer
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Re: [Community] Grimrock Model Request Thread

Post by Wanderer »

@Grimfan: Thx

Modeling of special request completet so far, making last justify before uploading the file.

The default object-definitions of the custom-item(s) have 2 Objects in the package:
- The beltbag (defined to use as container with 6 item-slots)
- An Envelope (defined to use as Note or Letter of usual way)

And here is a screenshot of the new Items:
SpoilerShow
Image
lg Wanderer

Edit: And something like this the Items appear ingame:
Image

Image

lg wanderer
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Wanderer
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Re: [Community] Grimrock Model Request Thread

Post by Wanderer »

Hi Neikun,
is the request List uptodate?
Since I stopped modding AP2 (until the release of LoG2 & New Editor), I have little more time at the moment to model some of the requests.
But wich are most important at the moment? Which are most wanted? (without animations, cause I am not very skilled in importing/exporting animations at the moment)

lg Wanderer
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Komag
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Re: [Community] Grimrock Model Request Thread

Post by Komag »

Those look great, very well done! The belt works very well and the satchel will make such an excellent addition to the mod, I can't wait for all the players to find it!

I think I would prefer the letter not with diagonal lines but straight, (like the first letters pic I posted here viewtopic.php?p=53493#p53493) to make it less modern looking.

And the only other thing is I could use a second letter model, this one opened up flat, looking quite similar to the "note" object in the original game, just a little different from it, maybe slightly different color and different cracks, writing, etc, but still a pretty simple and quick thing.

This is great, I'm excited to get it into my dungeon. I'm nearly finished with my own internal testing, and will be starting beta-testing very soon! :o :D
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Wanderer
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Re: [Community] Grimrock Model Request Thread

Post by Wanderer »

Hi Komag, its no problem to change (or better add a second Envelope-Model so there are 2 Envelope-Models in the package and a Letter too). It will only consume little more time, I will make your new request of a straight version of the envelope and adding a Letter to the package when I wake up later :mrgreen:

At the moment the Items look (with added own Icons for them) something like this ingame (the letter-text is only an example for common use, I know you will use the Items your way for your quest)
SpoilerShow
Image
I think it is best when I add a secaond Envelope-Model and a Letter instead of throwing away the current one, so the others whom want to use the package as default container & letter/envelope pack, have more choice (Items/Models) to use.

lg Wanderer

P.s: But the Belt-Bag looks nice, doesnt it? :mrgreen:
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Komag
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Re: [Community] Grimrock Model Request Thread

Post by Komag »

Yes, that's perfect! You do such good work, it's nice to have you around :mrgreen:
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Neikun
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Re: [Community] Grimrock Model Request Thread

Post by Neikun »

The request sheet is indeed up to date. :)
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Community Model Request Thread
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Wanderer
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Re: [Community] Grimrock Model Request Thread

Post by Wanderer »

@Neikun: Ok I will see what I can do out of the List next for the community :D

@Komag: Have very very good news for you, I think I created what you was looking for:
Image

I have to create the new Icons then I am ready to upload the first version of the Beltbag & Letters pack.
Maybe I will add new things to this package in time (and update the File) but for now, I think it is better to upload the package like it is, so you can use the content for your quest.
Will write a short installation readme for those who want to use the content of usual way (although there is not much to write, because the installation is really easy, copy whole directory to your mod_assets folder and add one line to the ini.lua for including Beltbag.lua, thats all)
I used www_ as intials of the objects (for World Wide Wanderer :mrgreen: ) so when you enter www_ in the search-field all the custom-content in the package will be listet
-The Betbag
- 2 Envelopes
- 1 Letter

lg Wanderer
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Neikun
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Re: [Community] Grimrock Model Request Thread

Post by Neikun »

I'm pretty interested in gargoyles. ;)
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Asteroth
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Re: [Community] Grimrock Model Request Thread

Post by Asteroth »

Damn I would love gargoyles. But not for the same reason. I want them as monsters, they are one of my favorites in D&D.
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