Co-op

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MM037
Posts: 14
Joined: Thu Sep 20, 2012 3:12 am

Co-op

Post by MM037 »

First off, I want to applaud you guys on LoG. Great game!!! Was just talking to a friend about how there are no new good co-op rpg's out now and haven't been for some time. All instance of rpg's that are multiplayer have been MMO's. The way MMO's have been crafted lately makes it difficult to get any level of immersion into a game world. I was wondering if you guys have ever talked about doing a co-op, over the internet, game. Considering how great of a job you did with LoG and how open you are with responding to your fan base, I thought I would ask.
Zipzone
Posts: 1
Joined: Thu Feb 21, 2013 6:11 pm

Re: Co-op

Post by Zipzone »

I enjoyed your idea, but it seems that usual way of Co-op would be impossible (imagine 4 players trying to walk through narrow hallway. This method requires new maps with wide corridors, which can ruin some gameplay.)
The way i see co-op in this game is 4 players controlling 1 party, with one of them controlling the movement ( would be nice for every player to use his abilities in a proper time) and possibility of changing the movement controlling player. Of course this requires a chat to communicate :>
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PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
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Re: Co-op

Post by PSY »

Coop could work if each player had their own party. I guess it would work best with 2 players.
Just imagine the endless possibilities of riddles there ^^

Unfortunately, a mod/expansion like this would require to design a lot of animated 3D player models, which is pretty time-consuming compared to the rest of the code (net, logic).

Would be awesome ofc :)


PSY
https://psy-labs.com
Coders don't die, they just gosub without return
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