[DONE] Grimrock Model Tookit
Re: [WIP] Grimrock Model Tookit
Now I try just translate the Node0 and Node1 0 -3 0 and this working too, gate is in normal position, but under floor, but the motion is still slow...
Re: [WIP] Grimrock Model Tookit
That's what it is; a long time ago, I was able to alter the Node orientation to get a standard door to slide away [inward] from the wall using the standard (unmodified) door animations.JohnWordsworth wrote:I expect that by rotating the gate node 180 degrees you are essentially changing the coordinate system the animation is running. Ie. As the gate is upside down, it is still animating up in it's coordinate system it is just that up in the rotated space is actually down!
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [WIP] Grimrock Model Tookit
Grimrock Model Toolkit Release 0.5.0.0
The latest release of the Grimrock Model Toolkit brings the following upgrades and features...
The latest release of the Grimrock Model Toolkit brings the following upgrades and features...
- 10 step undo history. Note this is in testing (please don't rely on it yet).
- Saving animations is tidier, and should remember the save path (for you Komag! :p).
- Lots of general cosmetic improvements such as resizing the UI for Windows 8 (now that I'm using it). Also the material text box on the 'Model Node' tab is a semi-dropdown like the one in Material Find/Replace.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [WIP] Grimrock Model Tookit
Yay!JohnWordsworth wrote:[*] Saving animations is tidier, and should remember the save path (for you Komag! :p).[/*]
Finished Dungeons - complete mods to play
Re: [WIP] Grimrock Model Tookit
Thx, great!
A liitle bug.. the right handed toolarea seems too big in width, i have to resize it every use.
And please can you look after your obj-import, the mesh is always mirrored at x-axis. (export from blender).
You´re the best.
A liitle bug.. the right handed toolarea seems too big in width, i have to resize it every use.
And please can you look after your obj-import, the mesh is always mirrored at x-axis. (export from blender).
You´re the best.
Dungeon Master Resource Pack worker and passionated Beer drinker
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [WIP] Grimrock Model Tookit
Hi Germanny,
Have you tried using the Assimp importer for OBJ content? It's a bit confusing I know, but Assimp also supports OBJ import and has a ton more options than the simple / quick importer I originally wrote in a couple of hours!
Have you tried using the Assimp importer for OBJ content? It's a bit confusing I know, but Assimp also supports OBJ import and has a ton more options than the simple / quick importer I originally wrote in a couple of hours!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [WIP] Grimrock Model Tookit
GMT 0.5.0.1 Released
Just a quick release notification. The latest release simply fixes the issue where the panel on the right hand side is too big.
Just a quick release notification. The latest release simply fixes the issue where the panel on the right hand side is too big.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [WIP] Grimrock Model Tookit
Ah, thanks, that was a bit annoying
Finished Dungeons - complete mods to play
Re: [WIP] Grimrock Model Tookit
Whoo!
I didn't know how to describe the problem lol
I didn't know how to describe the problem lol
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [WIP] Grimrock Model Tookit
Thx!
Dungeon Master Resource Pack worker and passionated Beer drinker