[MOD] The One Room Dungeon - Round 1 - RELEASED

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Komag
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Komag »

last secret IIRC:
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there is indeed a bonus (secret I believe) if you score very high on the last room snake game (30 I think)
Finished Dungeons - complete mods to play
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Dr.Disaster
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Dr.Disaster »

Komag wrote:last secret IIRC:
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there is indeed a bonus (secret I believe) if you score very high on the last room snake game (30 I think)
Nope
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30 opens a chamber with pie but it's not counted as secret. On 40 nothing happens and beyond i can't tell yet ..
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Komag
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Komag »

Ah, okay then, dunno where it is then
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Dr.Disaster
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Dr.Disaster »

ok ..
i can confirm that Antti's minigame locks LoG after the 60th pie is eaten and the 61st pie has to be placed.

So to prevent LoG from being killed by Task Manager i killed myself deliberatly right after eating number 60 :!:
Image

:lol:

btw: nothing extra happens after the 30th pie.
if that's ment to be 15th secret and 4th treasure still elude me
JimBob
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by JimBob »

Stuck in Lupe Fenrir's room.
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Do I need to use the Hammer as I am not able to carry or use it?
Ryeath_Greystalk
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Ryeath_Greystalk »

JimBob wrote:Stuck in Lupe Fenrir's room.
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Do I need to use the Hammer as I am not able to carry or use it?
This is how I did it, if I recall correctly. It requires killing the golem twice.
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First time I kill the golem I get the hammer and place it next to the altar. Don't place it in your inventory or equipment, just leave it as your mouse cursor until you get there and drop it

Then when the golem respawns put the heart on the altar, pick up the hammer and wave it over the altar.
Took me a while to figure it out, but I believe that's what I did.

Good luck
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Merethif
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Merethif »

Dr.Disaster wrote:Still missing: 1 secret and 1 treasure[/spoiler]
Oh, just in case one thinks it may be
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the room behind the illusionary wall in the torch room
that's not counted as secret.
It should be counted as secret. If it's not it may be a bug.
Kseroshy
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Kseroshy »

It's maybe bug, I'm not sure. But when I dropped treasures on ground in front of statue close to 4 juggling gems, and then picked them up they was counted as treasury again, and with 1 crown, 1 dragon I got 4 treasures.
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Diarmuid
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Diarmuid »

Hey guys, I finally managed to get through this! Quite impressive work, fun fun fun, great ideas, neat puzzles... Got me stumped for hints once or twice, mini-games (space invaders, snake...) were a cool touch of nostalgia within the Grimrock feel.

By the way, getting super scores at snake is easy but boring, you need to be precise on the controls, but you can "scan" the field with a pattern like this:

Code: Select all

>>>>>>>v
^v<<<<<<
^>>>>>>v
^v<<<<<<
^>>>>>>v
^<<<<<<<
Eventually you'll eat all pies and never eat yourself, and fill the board.
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Was the AH statuette the Easter Egg?
When do we start building round 2?
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Neikun
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Neikun »

Please join the discussion of round two, Diarmuid!
viewtopic.php?f=14&t=4422
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