[MOD] The One Room Dungeon - Round 1 - RELEASED

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Neikun
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Neikun »

Our discovery of alcoves that could be anyway was something that was widely celebrated by the community.
If you're playing a mod made by a member of this community, they could be anywhere =D
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eLPuSHeR
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by eLPuSHeR »

I have just finished this awesome mod. And it's official: I hate you Antti (JUST KIDDING :lol: ). I took me a few tries to beat his devious game.

Thank you very much Grimrock community for making such an imaginative and fun module. And to Almost Human for making such a decent game and providing modders with an editor to extend the game playability/lifespam.
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Ryeath_Greystalk
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Ryeath_Greystalk »

Just finished the mod myself now.

Great work by everyone involved. It's amazing what you came up with.
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Dr.Disaster
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Dr.Disaster »

Finished it :D

A real nice collection of rooms you got there; favorites are Morpheus' and Komag's room.

My rating of 5/4 treasures indicated there are some treasure pick-up bugs because i only have 3
SpoilerShow
Golden Crown, Golden Dragon, Golden Statuette
One is very likely in the secret i missed; got 14/15.
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Skuggasveinn
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Skuggasveinn »

Version 1.3 is here.
What has changed is that map markers will no longer crash the game when designers used the AllEntities function in there scripts.
Thanks to Grimwold who changed the scripts in his room.
Big thanks to Komag who went through all the dungeon lua file and changed the AllEntities function in all the scripts that used it.

This version is also the first one on Steam Workshop.
http://steamcommunity.com/sharedfiles/f ... earchtext=

For the designers that have a Steam user account, and would like to be co-authored on Steam, you will have to friend me on Steam so that I can add you in (some limitation of steam, only friends of the original poster can be added as co-authors).
For the nexus, you can also send me your account ID number and I can co-author you there also (some have already done that)

best regards.
Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Komag
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Komag »

I found that you are "Bluescreen" but I don't know how to friend request, and when I search members there are a ton of "Bluescreen"s

EDIT - found way to look at profile and do friend request :)
Finished Dungeons - complete mods to play
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Skuggasveinn
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Skuggasveinn »

Got your request Komag, and I have added you, Xanathar, Neikun, Grimwold and Merethif to the Contributors list of the mod, you are now listed as "pending contributors" !!!.

I'm on new ground here as well, maybe you will have to accept on your end that I have added you to the contributors list or something like that.

EDIT - yes, Merethif just confirmed, you all get a request that you need to accept, and then you are listed in the "Created By" section of the mod.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Neikun
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Neikun »

Unfortunately you don't receive a notification so you have to go to the workshop page to confirm.
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Komag
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Komag »

Found it - done :)
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Dr.Disaster
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Dr.Disaster »

Just re-played the steam version. Alas! again i could only come up with 3/4 treasures and 14/15 secrets. That last one must be a real mean one, i got no idea where it could be. I hope it does not have to do with Antti's minigame ;) so i compiled a little count in case some want to look up more of them or even can hint me to the final one. I found
SpoilerShow
1 secret and 1 treasure in Neikun's Room
1 treasure in Grimwold's Room
2 secrets in Ciccipicci's Room a.k.a The Unicorn Detention Complex
1 secret in Billick's Room
2 secrets in Xanathar's Room a.k.a. Druid Initiation Ritual
5(!) secrets in Komag's Room a.k.a. Gem Juggling
1 secret in Merethif's Room a.k.a. Librarian's Challenge
1 secret in Lupe Fenrir's Room
1 secret in John Wordsworth's Room a.k.a. Chamber of Morpheus
1 treasure behind the Hub's iron door

Still missing: 1 secret and 1 treasure
Oh, just in case one thinks it may be
SpoilerShow
the room behind the illusionary wall in the torch room
that's not counted as secret.

While playing the mini-game in Xanathar's room i experienced a LoG crash. My guess is it's prolly some quicksave/quickload quirk because before all the skeletons showed up i was tempering with the hidden stuff there.

Code: Select all

#vvs:205: bad argument #2 to 'insertItem' (bad object)
stack traceback:
	[C]: in function 'error'
	[string "ScriptInterface.lua"]: in function 'insertItem'
	#vvs:205: in function 'createSeedPacket'
	#vvs:86: in function <#vvs:70>
	[string "ScriptEntity.lua"]: in function 'onMessageReceived'
	[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
	[string "MessageSystem.lua"]: in function 'broadcastMessage'
	[string "TriggerEvents.lua"]: in function 'fire'
	[string "Timer.lua"]: in function 'update'
	[string "Map.lua"]: in function 'updateEntities'
	[string "Dungeon.lua"]: in function 'updateLevels'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk

OS Version 6.1

OEM ID: 0
Number of processors: 8
Page size: 4096
Processor type: 586

Total memory: 6135 MB
Free memory: 2006 MB

Display device 0:
  Device name: \\.\DISPLAY1
  Device string: NVIDIA GeForce GTX 460
  State flags: 08000005

Display device 1:
  Device name: \\.\DISPLAY2
  Device string: NVIDIA GeForce GTX 460
  State flags: 00000000

Display device 2:
  Device name: \\.\DISPLAYV1
  Device string: RDPDD Chained DD
  State flags: 00200008

Display device 3:
  Device name: \\.\DISPLAYV2
  Device string: RDP Encoder Mirror Driver
  State flags: 00200008

Display device 4:
  Device name: \\.\DISPLAYV3
  Device string: RDP Reflector Display Driver
  State flags: 00200008

I tried to reproduce the crash but couldn't so it may not be that important.
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