What NEW Custom Monsters or Items do you want most???

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!

Pick your top three categories of what you most want to see

Decorative Props: table, chair, bookcase, altar, chains, lantern, bench, chest, etc
46
16%
Weapons and Equipment: sword, club, mace, stave, armor, necklace, etc
23
8%
Ambient Creatures: rat, worm, bat, cockroach, mosquito, beetle, leech, etc
26
9%
Humanoids: orc, kobold, mummy, Drow, psychotic man, minotaur, Lord of Darkness
82
28%
Bug Monsters: giant beetle/ant/wasp/insect
5
2%
Animal Monsters: snake, tiger/lion, chimera, toad/bullywug, displacer bst, dragon
37
13%
Freaky Monsters: gargoyle, munchers, wall hands, oitu, drider, gazer, stark, lovecraft
57
19%
Mechanical Monsters: steampunk, golems, mechanical traps/spikes
19
6%
 
Total votes: 295

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Soaponarope
Posts: 180
Joined: Thu Oct 04, 2012 3:21 am

Re: What NEW Custom Monsters or Items do you want most???

Post by Soaponarope »

I knew beholder was "product identity" but I have seen them used in other games that are not D&D.

King's Bounty series and Might and Magic I know had them and called them beholders too. Some others I think too. So I doubt it's an issue with a free mod, if sold games use them.
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: What NEW Custom Monsters or Items do you want most???

Post by hyteria »

i m working on a goblin , well a common creature in heroic fantasy world , , if someone is interested by animated it when it will be finished just contact me pm

Image

ps : i will try to make something nice not over 30k poly
Last edited by hyteria on Sat Jan 12, 2013 4:48 am, edited 1 time in total.
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Asteroth
Posts: 471
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Location: Eastern U.S.

Re: What NEW Custom Monsters or Items do you want most???

Post by Asteroth »

Nice goblin (note:"gobelin" is gonna give people the wrong idea.) Too bad I can't animate. I hope someone gets it working.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
wallasaurus
Posts: 99
Joined: Thu Oct 11, 2012 5:12 pm

Re: What NEW Custom Monsters or Items do you want most???

Post by wallasaurus »

just a fyi, i'm still around, just very very busy at the moment, hardly any spare time.

I'm fielding bugs for the 3dsmax import/export tool mainly until I can get some decent free time. I have kobold, leech-worm and generic human on the go in the background, so never fear! :)

Hope everyone is well and modding like crazy!
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: What NEW Custom Monsters or Items do you want most???

Post by hyteria »

hey walla ! come back soon we need your amazing work )

cya later !
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thomson
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Re: What NEW Custom Monsters or Items do you want most???

Post by thomson »

wallasaurus wrote:I have kobold, leech-worm and generic human on the go in the background
Great! We'll patiently wait for any screenshots or even better, the whole models :)
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources
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pulpum
Posts: 155
Joined: Wed Apr 18, 2012 1:23 am
Location: bordeaux, france

Re: What NEW Custom Monsters or Items do you want most???

Post by pulpum »

yes! the goblin! finally! congrats! :twisted:
ad&d / ff / d&d
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Neikun
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Re: What NEW Custom Monsters or Items do you want most???

Post by Neikun »

Hey, CW.
Got a new bug when I tried to import a temple_door_frame and a temple_floor_drainage using import multi.

EDIT: Upon further debugging, it won't import the floor drainage using regular import either.
Or any model apparently. What could have changed since the last time I used it?
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wallasaurus
Posts: 99
Joined: Thu Oct 11, 2012 5:12 pm

Re: What NEW Custom Monsters or Items do you want most???

Post by wallasaurus »

hey neikun - i'll take a look-see.
wallasaurus
Posts: 99
Joined: Thu Oct 11, 2012 5:12 pm

Re: What NEW Custom Monsters or Items do you want most???

Post by wallasaurus »

I tested it and there was a small bug to do with layers.

When importing, the script will create a layer for each file imported, to help organisation in 3dsmax. there was a chance of an error if importing a model whose layer was already existing - I wasn't safety checking this, so I fixed it. Seems to work for the case you mentioned.

Pls grab latest and try it out.

Cheers,

cw
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