[Community] Grimrock Model Request Thread

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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LunasC
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Re: [Community] Grimrock Model Request Thread

Post by LunasC »

Neikun wrote:Something tells me he'd be really mad if I used that as an excuse. :lol:
I suppose he might, and you do want to use his animating prowess.
Perhaps you could just buy some more of said candies for your self?

Who do you think it would be good to talk to about a piece of script?
I made a few new weapons via clone but I want to clean them up and get as far as I can with them before posting anything here.
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Neikun
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Re: [Community] Grimrock Model Request Thread

Post by Neikun »

Well if you need help with them it's probably best to post them here, and let whoever has time&skill to look at it. I know that most of the go-to scripters have a lot going on for themselves right now.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
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LunasC
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Re: [Community] Grimrock Model Request Thread

Post by LunasC »

I just need to know how to add sounds that don't match items and there dose not seem to be an ice "Damage type"
I made some nice fire sling bullets ( still just look like rocks) but I cannot make ice bullets.
My end goal was fire bullets were to be large damage out put high cool down and ice bullets low damage almost none really but chance to freeze and low cool down.


I have a crude fire bullet now.
cloneObject{
name = "fire bullet",
baseObject = "rock",
uiName = "fire bullet",
attackPower = 16,
damageType = "fire",
attackMethod = "throwAttack",
attackSound = "swipe",
impactSound = "impact_blade",
description = "Sling bullets enchanted with fire.",



I'm no script kiddie so its not great but I would love to be able to make more variations on it.
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Neikun
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Re: [Community] Grimrock Model Request Thread

Post by Neikun »

I believe the damage type for ice is called "cold"

As for adding custom sounds, you need the .wav files in your mod_assets folder somewhere. (Like the sounds folder) and then you need to define a sound that references that sound.
Then in the impactSound/attackSound would would put the name of your newly defined custom sound.
"I'm okay with being referred to as a goddess."
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LunasC
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Re: [Community] Grimrock Model Request Thread

Post by LunasC »

Neikun wrote:I believe the damage type for ice is called "cold"

As for adding custom sounds, you need the .wav files in your mod_assets folder somewhere. (Like the sounds folder) and then you need to define a sound that references that sound.
Then in the impactSound/attackSound would would put the name of your newly defined custom sound.
Hrmm.... Ill give that all a go and see. TY
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LunasC
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Re: [Community] Grimrock Model Request Thread

Post by LunasC »

Could someone take one of the chair mods for tables and isolate one chair and center it?
it would be most helpful for desks.
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LunasC
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Re: [Community] Grimrock Model Request Thread

Post by LunasC »

Dose anyone have a Rapier model?
I would love a main gauche and rapier.
I already mad the Main gauche but it uses the dagger model and that kinda sucks for a back dagger.
(something like these)
http://tvtropes.org/pmwiki/pmwiki.php/Main/RoyalRapier
http://www.preferredarms.com/images/wea ... Gauche.jpg


I have a finesse fighter set I am working on. All the gear is based on evasion not protection and there are a few bonuses like shorter cool down and less food consumption.
a main gauche
a rapier
a cape.
a pair of fencers gloves
nimble boots
a buckler (round shield on the bracer slot for now still needs a model)
a silk doublet
and for now just the silk hoes

most of them rely on models that are in the main game
but I need a few to finish it.
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Neikun
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Re: [Community] Grimrock Model Request Thread

Post by Neikun »

Ooh fencing would be lovely. And I think I saw some in the Almost Human teaser screenshot.

I'll put it down in the specific request sheet as fencing equipment.
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LunasC
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Re: [Community] Grimrock Model Request Thread

Post by LunasC »

Neikun wrote:Ooh fencing would be lovely. And I think I saw some in the Almost Human teaser screenshot.

I'll put it down in the specific request sheet as fencing equipment.
groovy
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Wanderer
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Re: [Community] Grimrock Model Request Thread

Post by Wanderer »

Hi,
halfway finished the special request of Komag (Letter Belt-Bag & Letters).
To the left is the main part of the Belt Bag to the right the picture I used as Blueprint to Model the Belt-Bag.
SpoilerShow
Image
However I still have to model the Beltholder & Belt...

Edit: First ingame screenshot of the Belt Bag (it can also used as a container like a "sack"). The textures, importing-definitions etc. also finished, defined and exported, when the model is complete it can be used ingame.
SpoilerShow
Image
My first LoG-Mod: Abandoned Places 2
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