[MOD] The One Room Dungeon - Round 1 - RELEASED

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Neikun
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Neikun »

That's cute. It reminds me of how we're checking if the imported party for the LotNR is from a mod in the series, and if not printing a message that tells them they're not using a party from the mod.
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Billick »

Komag wrote:that was one of my favorite puzzles, so extremely simple but very unique and tricky!
Thanks, I was trying to mess with the player's expectations :)
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by eLPuSHeR »

Drakkan wrote:
eLPuSHeR wrote:I cannot play this module because Grimwold's room exits with a LUA error. Is there any workaround?
make sure you have last version of Grimrock, it happened to me before cause of it.
What do you mean?. I have LoG 1.3.7

I also checked the module on Nexus and it was still v1.0

EDIT: Ooops. Now version 1.1 is up. Downloading and checking.
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Xanathar »

If you have any marker on your map, try removing them with right click before doing grimwold room.
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by eLPuSHeR »

V1,1 solved my problems, but now I am stuck at
SpoilerShow
snail's farm or whatever. I have opened the snail boxes and found a key, but now I don't know how to proceed. Damned skeleton!
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Neikun »

There's a keyhole next to the door near the skeleton. :3
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Komag »

yeah it's back near the beginning of the room
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by eLPuSHeR »

Hmpf. I have missed it even if I spent several minutes checking the area.

Thank you very much.
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by aaneton »

I just finished this dungeon in 2,5h with 7/15 secrets, 3/4 treasures.
It was very good, excellent work everyone!

Maybe next dungeon I'll make a room too, I have a couple ideas I've been sitting on...
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Asteroth »

I have seen on the two ORRR threads several new faces brought to the modding forums because of it, see matteo.n83, Kvalia, Tijne, and others(hope you guys aren't embarrased about me listing you!). I would say this is most definitely a success.

I would love to see some of these new souls make inspirational mods of their own.
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