[DONE]: Working treasure chests - v1.4

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Grimfan
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Re: [DONE]: Working treasure chests - v1.4

Post by Grimfan »

I thought as much. I probably won't be trying something like that anyway, since it requires the characters to return to the same location multiple times for it to be an effective tool and I could just as easily stick in a couple of extra boxes or sacks instead.

Thanks again for the great resource Xanathar. :)
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Xanathar
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Re: [DONE]: Working treasure chests - v1.4

Post by Xanathar »

Oh sorry you meant "chest being able to store the party items" ?
I thought you meant to have the same user interface of an alcove in the editor, sorry..
Of course that can be done! Good idea for the next version!
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Neikun
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Re: [DONE]: Working treasure chests - v1.4

Post by Neikun »

Actually chests with gui might be the best option :o
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Xanathar
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Re: [DONE]: Working treasure chests - v1.4

Post by Xanathar »

Yes that would be great :)
A lot of effort though :|
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Grimfan
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Re: [DONE]: Working treasure chests - v1.4

Post by Grimfan »

Hi Xanathar,

I want to destroy (possibly - haven't decided completely yet) one of the chest objects I've placed in my dungeon. Before I start scripting it I'm assuming I need to destroy the hidden entities that make up the chest object (chestbutton, chestpit) for it to actually disappear?
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