[MOD] The One Room Dungeon - Round 1 - RELEASED

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Neikun
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Neikun »

I kept spamming the pressure plate with a rock and ran backwards to where the secret door opens.
Not sure if that's how it was supposed to be, but that's how I did it =D
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Xanathar
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Xanathar »

Billick entrance:
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Put a rock (or whatever) on the pressure plate, then pick it up immediately.
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Komag
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Komag »

that was one of my favorite puzzles, so extremely simple but very unique and tricky!
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Neikun
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Neikun »

Again, I just mashed the rock on the plate over and over to solve it.
Me do puzzle good. *lurch* :P
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matteo.n83
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by matteo.n83 »

thanks to all it works :)
flatline

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by flatline »

Thanks to all involved in this huge and brilliant effort!
Couple of fun facts:
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I missed the library challenge completely. Took the other door and couldn't return.

In Komag's 4 slimes room, I managed to find all the secrets but not the regular exit until I searched every single wall and found the note on the statue. I reckon I was supposed to find the exit first but the secrets just kept coming.

I managed to get a new treasure every time I completed Xanathars "Plants vs Zombies"-room, by placing the crown on the altar and removing it again. Probably a bug...

How do I open the door behind me at the very start? Is it possible?
All in all, a fantastic effort! I'll be sure to participate in the next one!
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Komag
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Komag »

The start door is just decoration :)
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eLPuSHeR
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by eLPuSHeR »

I cannot play this module because Grimwold's room exits with a LUA error. Is there any workaround?
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Drakkan »

eLPuSHeR wrote:I cannot play this module because Grimwold's room exits with a LUA error. Is there any workaround?
make sure you have last version of Grimrock, it happened to me before cause of it.
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Komag
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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Post by Komag »

Yeah, I've built in some code at the start of my dungeon that checks that your game version is up to date, and if not, teleports you to a tiny room with a scroll that tells you to update the game!
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