[Models] New created Models..
Re: [Models] New created Models..
Germanny can you make the "Bar Grip" of the stairs litte wider?
Because the original one looks more "massive".
But even like it is, it looks great though.
lg Wanderer
Because the original one looks more "massive".
But even like it is, it looks great though.
lg Wanderer
My first LoG-Mod: Abandoned Places 2
- undeaddemon
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Re: [Models] New created Models..
As usual - amazing work - the ONLY critique I can suggest is that the texture is "aligning" across each step - so if there were a way to "unalign" them - it would look a little more natural.
BUT GREAT WORK!!!!
BUT GREAT WORK!!!!
Re: [Models] New created Models..
Oh I understand what he means.
Every step has the same texture and it's noticeable because splotches appear directly above the one below it all the way up.
Every step has the same texture and it's noticeable because splotches appear directly above the one below it all the way up.
"I'm okay with being referred to as a goddess."
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Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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- odinsballs
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Re: [Models] New created Models..
anyone ever considered using niftools for 3ds/obj import/export it also has some quite handy texture/uv map editing tools and is nice for smoothing meshes and such (maybe this open source freeware utility can help with some texture issues, it does wonders for me and that says a lot because my 3d skills are atrocious).
- undeaddemon
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Re: [Models] New created Models..
Well said.. Thanks for that!Neikun wrote:Oh I understand what he means.
Every step has the same texture and it's noticeable because splotches appear directly above the one below it all the way up.
Re: [Models] New created Models..
Well, i said this before:undeaddemon wrote:As usual - amazing work - the ONLY critique I can suggest is that the texture is "aligning" across each step - so if there were a way to "unalign" them - it would look a little more natural.
This was the first import into dungeon - to check it out.No spec and bumpmaps are applied to the stairs yet.
Notice that the stairs are too much checkered, have to bring in texture variations here.
And there i notice too that the bars are too small, in blender it looks quite good!
This comes from the FOV setting in log, objects seems to be "zoomed out" a bit.
The skeleton, i size it about 1,80 meters in height, but the appearance in log is too small then, so its now about 2,10 m.
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
This will do better, corrected bars and textures, added plants, rocks.
Blender render only, its bedtime^^
Blender render only, its bedtime^^
SpoilerShow
Dungeon Master Resource Pack worker and passionated Beer drinker
- undeaddemon
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Re: [Models] New created Models..
Frickin' thing of beauty....