[MOD] Eye of the Dragon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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RMariano
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Re: [MOD] Eye of the Dragon - RELEASED verison2

Post by RMariano »

Version 2 Started over. :P
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RMariano
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Drakkan
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Re: [MOD] Eye of the Dragon - RELEASED verison2

Post by Drakkan »

JimBob wrote:Sorry can't do Level 27 monster fest at all.End of game for me..............!
This is probably hardest "fight" place from whole dungeon. What is almost necessary here are
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potions - if you still have sulphur potions it will be much easier. Also speed potions will help a lot. Just boost your melee characters with it and you should be able to kill first spawning creatures quite quickly
For High clerics - you need use them as living shields to protect yourself from lighting. If this is still hard to you, just concetrate to keep one character alive with healing potions.
Breath from the unpromising waters.
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Drakkan
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Re: [MOD] Eye of the Dragon - RELEASED verison2

Post by Drakkan »

hmmm, strange, seems like updating grimrock to versiion 1.3.6 somehow "redirected" positions of mine_shafts objects, so they are screwed now incorectly. will have to corect that... wonder if that happened becuase that update, or cause is somewhere else :/
Breath from the unpromising waters.
Eye of the Atlantis
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RMariano
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Re: [MOD] Eye of the Dragon - RELEASED verison2

Post by RMariano »

Drakkan wrote:hmmm, strange, seems like updating grimrock to versiion 1.3.6 somehow "redirected" positions of mine_shafts objects, so they are screwed now incorectly. will have to corect that... wonder if that happened becuase that update, or cause is somewhere else :/

Hmmmm I'm using Grimrock v 1.3.7 & v2 - so far..... so good.
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Drakkan
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Re: [MOD] Eye of the Dragon - RELEASED verison2

Post by Drakkan »

RMariano wrote:
Drakkan wrote:hmmm, strange, seems like updating grimrock to versiion 1.3.6 somehow "redirected" positions of mine_shafts objects, so they are screwed now incorectly. will have to corect that... wonder if that happened becuase that update, or cause is somewhere else :/

Hmmmm I'm using Grimrock v 1.3.7 & v2 - so far..... so good.
well its not quite a issue, just shaft ceiling in level 2 is messed up... no impact on game, but looks bad. Will reupload when have some time...
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RMariano
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Re: [MOD] Eye of the Dragon - RELEASED verison2

Post by RMariano »

The color of women's lips??? stuck....
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RMariano
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Re: [MOD] Eye of the Dragon - RELEASED

Post by RMariano »

Cobra82asd wrote:
OK, but now I find the "I am empty".... High Tower level 3 I've fed this bad boy all but the "kitchen sink" to no avail... Plz, help.
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Give him an empty flask :)
ty ty ty :)
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Cobra82asd
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Re: [MOD] Eye of the Dragon - RELEASED verison2

Post by Cobra82asd »

RMariano wrote:The color of women's lips??? stuck....
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Red as a gem :D , you should find both red/green gems on next room with casters
btw Drakkan
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The uber cuitlass isn't so uber trust me (the chitin sword is nearly better), that sword is too much slow :(
and damn you for the uber webs! :D
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Divinefallacy
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Re: [MOD] Eye of the Dragon - RELEASED verison2

Post by Divinefallacy »

I can't get it to work manually or with the nexus. With Win-rar, it says that it is a damaged or unknown file. With the nexus manager, it won't even start downloading.

This is my first Grimrock mod download, so maybe there is some piece of info I am missing.
eLPuSHeR
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Re: [MOD] Eye of the Dragon - RELEASED verison2

Post by eLPuSHeR »

Nice. I will start playing from scratch this evening.
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