[MOD] The One Room Dungeon - Round 1 - RELEASED
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
The Library is hard in a way that you can't just place stuff around to see what is working, there is a clear order to things, and if you don't see it you will get stuck there (placing stuff randomly in the alcoves has to many possibilites for it to work, unless you are really really lucky), that being said, we all should know what kind of order it is since its a library
I'm getting the feeling (and I had this feeling before release) that this room needs more hints, I will talk to Merethif about it.
Skuggasveinn.
ps, I pm'ed him.
I'm getting the feeling (and I had this feeling before release) that this room needs more hints, I will talk to Merethif about it.
Skuggasveinn.
ps, I pm'ed him.
-
- Posts: 366
- Joined: Tue Jan 15, 2013 3:26 am
- Location: Oregon
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Thanks for the reply.Grimwold wrote:The error message "duplicated entity ID" suggests
What version of Grimrock do you have? is it the Steam edition? mine is 1.3.7 (shown in the bottom left of the menu screen)SpoilerShowthat there is some issue with the destruction and spawning of the dragon (which is how it 'moves')
It is the Steam version, I got it about a month ago, but I won't be able to check the version until tonight when I get home.
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
then it is most likely up to date (at least with 1.3.6), so maybe there is some other tricky thing going on
Finished Dungeons - complete mods to play
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Doh.we all should know what kind of order it is since its a library
Now it all makes sense
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Hmm, maybe that can be a little more hinted at in the library rules book, something like
SpoilerShow
"leave them on the tables, so library staff can properly alphabetize later" or something
Finished Dungeons - complete mods to play
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Just finished it.
I love to see the different styles and puzzles in one mod!
Great job everyone!
2.5 hours needed, 10/15 secrets found, and 5/4 treasures.
I love to see the different styles and puzzles in one mod!
Great job everyone!
2.5 hours needed, 10/15 secrets found, and 5/4 treasures.
SpoilerShow
At the start I had 2 treasures, a crown and another one. During one of the puzzles (I think it was with the 4 slimes) I put it down on an altar. when I took them up they counted as new treasures.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Hello to all,
i think i need one little hint, cause i am stucked at the "winter halls" (level 3).
btw.
@Xanathar awesome room... 6 minutes of permanent grinning
i think i need one little hint, cause i am stucked at the "winter halls" (level 3).
SpoilerShow
This is the first room using the "Nothern Dungeon" wall set from daniv.
There is a dragon statue facing a frozen wallhole and to the right side
there is a red gem behind a prison door.
I searched the entire room for secret switches, fake walls etc.
but nothing...
what i am missing?
There is a dragon statue facing a frozen wallhole and to the right side
there is a red gem behind a prison door.
I searched the entire room for secret switches, fake walls etc.
but nothing...
what i am missing?
btw.
@Xanathar awesome room... 6 minutes of permanent grinning
Last edited by prommr on Wed Feb 06, 2013 11:33 pm, edited 1 time in total.
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Thanks!
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Loved the dungeon, it was very creative and fun.
Encountered two issues:
1. Bug in the Grimforge room --
2(?). When heading towards the Library Challenge, I first went towards the right , yet an iron door closed me in and stop me from back tracking permanently. I finished the rest of the game, but the door remained closed.. I couldn't find any hidden switches to open it, though I'm not the best at that kind of thing... Was that intended? D:
Encountered two issues:
1. Bug in the Grimforge room --
SpoilerShow
When I picked up the golem's heart, it would continue spawning without taking the heart from my inventory. If I killed the monster again or tried to put the heart down, the game would crash and other weirdities.
SpoilerShow
and found the Library Manual. I ventured forward into the Red/Blue solidier puzzle
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Okay, I'm going to appear like an idiot here.
SpoilerShow
But Haunter V's labyrinth has me stumped. I get down to the part where the Grimrock music is playing and I've tried everything to move forward. Hitting the walls, lighting the torch, resting in the area, destroying every tapestry, searching every nook and cranny of the passage beforehand and... nothing. Maybe I got an unfinished version.
I'll go back and continue searching. You people are evil... but in a good way.
I'll go back and continue searching. You people are evil... but in a good way.