[MOD] Eye of the Dragon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD] Eye of the Dragon - RELEASED

Post by leewroy »

Hey, pal.

Just finished your module, and I have to say it's awesome. Besides, is one if not the best module in matter of replay value.
SpoilerShow
I´m saying this cause I totally missed some levels: 3, 5, 18 and 24. Also, found just 4/5 treasures and 10/14 secrets. I wonder if some of these things have to do with the missing levels.

About the song of dead it was an evil trap :twisted: I just got through with my fighters alive, no matter how fast I could walk. The thief and the mage could not survive the damage. Thanks to put a crystal near ;) Anyway, with a new group it would be impossible to me. What's the exact trick?
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] Eye of the Dragon - RELEASED

Post by Drakkan »

leewroy wrote:Hey, pal.

Just finished your module, and I have to say it's awesome. Besides, is one if not the best module in matter of replay value.
SpoilerShow
I´m saying this cause I totally missed some levels: 3, 5, 18 and 24. Also, found just 4/5 treasures and 10/14 secrets. I wonder if some of these things have to do with the missing levels.

About the song of dead it was an evil trap :twisted: I just got through with my fighters alive, no matter how fast I could walk. The thief and the mage could not survive the damage. Thanks to put a crystal near ;) Anyway, with a new group it would be impossible to me. What's the exact trick?
hello man, thanks I am really glad you liked it, it is reason why I was editing this whole stuff. To answer you -
SpoilerShow
some levels are empty in editor, so actually you missed only level 3, which is flooded Temple Undeground. 5,18 and 24 are empty.
I am releasing version 2 soon, so if you wanna replay with new party, you are more than welcome :)
btw: good to know that dead song could be survived with imported warriors. I need increase damage a lot. Yep, I am evil :twisted:
SpoilerShow
It is possible to grab just one book and survive without any damage if you are fast enough, never counted somebody will survive grabing both
Breath from the unpromising waters.
Eye of the Atlantis
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leewroy
Posts: 531
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD] Eye of the Dragon - RELEASED

Post by leewroy »

Ah, be sure I´ll play it :)

Well, maybe it's my pc, I don't know. This level has no lag. I tried many times, faster as I could, and even
SpoilerShow
ignoring both books
there was no way I could walk without taking damage.

Btw, replying and old question made by you:
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yes, the dangeoun IS HARD.Even with my 20th level champs I almost died at the final boss. Best strategy was freezing him with all the bombs I saved for the final battle. Ah! One more thing: what that redbull potion does? Or it's just merchandising? :P
Cobra82asd
Posts: 26
Joined: Sun Feb 03, 2013 9:21 pm

Re: [MOD] Eye of the Dragon - RELEASED

Post by Cobra82asd »

leewroy wrote:Ah, be sure I´ll play it :)

Well, maybe it's my pc, I don't know. This level has no lag. I tried many times, faster as I could, and even
SpoilerShow
ignoring both books
there was no way I could walk without taking damage.

Btw, replying and old question made by you:
SpoilerShow
yes, the dangeoun IS HARD.Even with my 20th level champs I almost died at the final boss. Best strategy was freezing him with all the bombs I saved for the final battle. Ah! One more thing: what that redbull potion does? Or it's just merchandising? :P
SpoilerShow
the redbull potion gives both HP and energy, and about the dead song room, you must starting to walk just half second before the music vanish.
The boss is hard true, that's why i love it :D 2-3 frost bombs are required if you cant shot fast the tentacles, but the hardest room is the one with lightining demon heads, that's an epic fight :D
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RMariano
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Location: Florida, USA
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Re: [MOD] Eye of the Dragon - RELEASED

Post by RMariano »

Help!!
SpoilerShow
I've looked high and low for the "spider" Key for LvL 28: Moonmark Tower Level 1
Regards,

RMariano
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] Eye of the Dragon - RELEASED

Post by Drakkan »

RMariano wrote:Help!!
SpoilerShow
I've looked high and low for the "spider" Key for LvL 28: Moonmark Tower Level 1
spider key is located in
SpoilerShow
High Cleric chamber - his treasure room in one of sacks
Breath from the unpromising waters.
Eye of the Atlantis
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] Eye of the Dragon - RELEASED verison2

Post by Drakkan »

version 2 is out, should be without bugs, fully backtrackable and unstuckable :)
added some new features and changes as well.
will upload to nexus soon.
Breath from the unpromising waters.
Eye of the Atlantis
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RMariano
Posts: 287
Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
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Re: [MOD] Eye of the Dragon - RELEASED

Post by RMariano »

Drakkan wrote:
RMariano wrote:Help!!
SpoilerShow
I've looked high and low for the "spider" Key for LvL 28: Moonmark Tower Level 1
spider key is located in
SpoilerShow
High Cleric chamber - his treasure room in one of sacks

OK, but now I find the "I am empty".... High Tower level 3 I've fed this bad boy all but the "kitchen sink" to no avail... Plz, help.
Regards,

RMariano
Cobra82asd
Posts: 26
Joined: Sun Feb 03, 2013 9:21 pm

Re: [MOD] Eye of the Dragon - RELEASED

Post by Cobra82asd »

OK, but now I find the "I am empty".... High Tower level 3 I've fed this bad boy all but the "kitchen sink" to no avail... Plz, help.
SpoilerShow
Give him an empty flask :)
JimBob
Posts: 70
Joined: Fri Dec 07, 2012 2:55 pm
Location: North Yorkshire,England

Re: [MOD] Eye of the Dragon - RELEASED verison2

Post by JimBob »

Sorry can't do Level 27 monster fest at all.End of game for me..............!
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