Note: This is really just me playing around bored. These characters/locations are not from the LotNR mod, we're just testing visual potential/possibilities.
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I dunno.. I think processing is slowed on any level that the party isn't on. I know that timers are affected; if you make a time keeping script and watch it as your party falls through pits in several floors at once, you'll notice that the timing can be waaaay off. But I think it still active... monsters still move; I've had the party drop through a pit and have a Crowern fly under them as they fell [and it was then frag/gibbed].msyblade wrote:And to clarify Diarmuid's breakthrough, that me and Arkos let "slip" above. . .When you are on floor two, floor one and three do not exist.
. . .Or do they?!