[CLOSED] Call to modders/mappers: "One Room" round robin!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Xanathar
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Xanathar »

My personal comment on Merethif room (I was stuck there):
SpoilerShow
Many people missed the elemental glyphs above the alcove rooms, and therefore found it confussing where to place the scrolls
I did miss them but managed to understand which way was each anyway. My biggest problems weren't in understanding which element went were, but were 1) in understanding that the book should have been used on the table and 2) in which alcove to put which spell of the same element (which is quite a number of combinations).

Of course, my 2 cents on that room :), plus probably I just missed some hint just like I missed those glyphs.
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Neikun
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Neikun »

I haven't seen lantern torch holders on the map with no torches in it. If I might suggest, that if you do not want it to be lightable at all, or if only specific torches would work, turn it into an alcove.
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Skuggasveinn
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Skuggasveinn »

Hi all.

The build as been updated with the fixes I spoke of earlier.
It also has an intro and an ending.

Its the same dropbox link that I already sent out to all the builders.

Please have a look and post your comments.

Skuggasveinn.
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Skuggasveinn
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Skuggasveinn »

The bug where the "fire_cudgel" could get lost inside the Grimforge has been fixed.

That means that everything that was reported has been fixed.

What do you say about getting this out !!!! (any objections ???)

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Komag
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Komag »

Sure, release!
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Xanathar
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Xanathar »

YES!
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theadam
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by theadam »

Woohoo. Can't wait ;P
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Neikun »

Aww. I missed the pre-release buzz by having a nap.

My response to the previous question:
http://www.youtube.com/watch?v=jsXBwmw0lTw
:lol:
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Xanathar »

Should we publish it also on Steam ?
I think there it will be a greater exposure as it's likely to be more used outside the boundaries of these forums.
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Skuggasveinn »

Xanathar wrote:Should we publish it also on Steam ?
I think there it will be a greater exposure as it's likely to be more used outside the boundaries of these forums.
We definitely should, the plan was to put it first on the nexus and get some feedback and see if anyone has any problems.
Then release it on steam if everythings ok.

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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