Daniv / Sutekh's toy shop
Re: Daniv / Sutekh's toy shop
Yeah, vanilla and TBC were my favourite, but I still like to log in and mess around doing nothing in particular now and then.
Re: Daniv / Sutekh's toy shop
But if you know WoW you also know Dalaran?
Really nice City of Mages, with really nice architecture I think
Really nice City of Mages, with really nice architecture I think
My first LoG-Mod: Abandoned Places 2
Re: Daniv / Sutekh's toy shop
I've adopted the ice uggardian, very nice. I "fixed" the issue with it shooting the frostbolt too early by using GMT to save a new animation called "uggardian_attack_later" and setting the animation event to 18 instead of 9:
then I added this to my objects.lua (could go anywhere)
I think the attack flows much better now, especially since the spell spawns a square in front of him, so the extra delay makes it seem more natural for the distance
Code: Select all
cloneObject{
name = "daniv_uggardian_ice",
baseObject = "uggardian",
model = "mod_assets/models/daniv_uggardians/uggardian_ice.fbx",
animations = {
idle = "assets/animations/monsters/uggardian/uggardian_idle.fbx",
moveForward = "assets/animations/monsters/uggardian/uggardian_walk.fbx",
strafeLeft = "assets/animations/monsters/uggardian/uggardian_strafe_left.fbx",
strafeRight = "assets/animations/monsters/uggardian/uggardian_strafe_right.fbx",
turnLeft = "assets/animations/monsters/uggardian/uggardian_turn_left.fbx",
turnRight = "assets/animations/monsters/uggardian/uggardian_turn_right.fbx",
attack = "mod_assets/animations/monsters/uggardian/uggardian_attack_later.fbx", -- I changed this one
getHitFrontLeft = "assets/animations/monsters/uggardian/uggardian_get_hit_front_left.fbx",
getHitFrontRight = "assets/animations/monsters/uggardian/uggardian_get_hit_front_right.fbx",
getHitBack = "assets/animations/monsters/uggardian/uggardian_get_hit_back.fbx",
getHitLeft = "assets/animations/monsters/uggardian/uggardian_get_hit_left.fbx",
getHitRight = "assets/animations/monsters/uggardian/uggardian_get_hit_right.fbx",
fall = "assets/animations/monsters/uggardian/uggardian_get_hit.fbx",
},
etc...
Code: Select all
defineAnimationEvent{
animation = "mod_assets/animations/monsters/uggardian/uggardian_attack_later.fbx",
event = "ranged_attack",
frame = 18, -- original is 9
}
Finished Dungeons - complete mods to play
- welchdrew
- Posts: 15
- Joined: Thu Sep 27, 2012 3:20 am
- Location: Home of the Yoopers, Michigan's Upper Peninsula
Re: Daniv / Sutekh's toy shop
Id like to see a fire themed dungeon or temple wallset.
Re: Daniv / Sutekh's toy shop
Amazing work folks - truly!!
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: Daniv / Sutekh's toy shop
Komag noticed a naming problem with one of the materials I'd defined for the fire uggardian (it clashed with the LoG original!), so I've changed the names to fix this error. I also added an extra uggardian to the pack while I was at it.
I hope this fixes everything!
I hope this fixes everything!
- undeaddemon
- Posts: 157
- Joined: Fri Mar 02, 2012 3:38 pm
Re: Daniv / Sutekh's toy shop
Hmmm
I need that fix me thinks... somehow - it killed my default ugardian fire texture... I looked and I looked, but I could never find the actual "problem"...
I need that fix me thinks... somehow - it killed my default ugardian fire texture... I looked and I looked, but I could never find the actual "problem"...
-
- Posts: 119
- Joined: Sun Jan 05, 2014 7:48 pm
Re: Daniv / Sutekh's toy shop
I love these wallsets Sutekh! Great job on all of them!
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.