Daniv / Sutekh's toy shop

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Sutekh
Posts: 127
Joined: Sun Nov 25, 2012 9:58 am
Location: UK

Re: Daniv / Sutekh's toy shop

Post by Sutekh »

Yeah, vanilla and TBC were my favourite, but I still like to log in and mess around doing nothing in particular now and then. :D
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Wanderer
Posts: 113
Joined: Sat Dec 29, 2012 9:08 pm
Location: Lyramion / Twinlake :)

Re: Daniv / Sutekh's toy shop

Post by Wanderer »

But if you know WoW you also know Dalaran?
Really nice City of Mages, with really nice architecture I think :mrgreen:
My first LoG-Mod: Abandoned Places 2
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Komag
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Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Daniv / Sutekh's toy shop

Post by Komag »

I've adopted the ice uggardian, very nice. I "fixed" the issue with it shooting the frostbolt too early by using GMT to save a new animation called "uggardian_attack_later" and setting the animation event to 18 instead of 9:

Code: Select all

cloneObject{
   name = "daniv_uggardian_ice",
   baseObject = "uggardian",
   model = "mod_assets/models/daniv_uggardians/uggardian_ice.fbx",
   	animations = {
		idle = "assets/animations/monsters/uggardian/uggardian_idle.fbx",
		moveForward = "assets/animations/monsters/uggardian/uggardian_walk.fbx",
		strafeLeft = "assets/animations/monsters/uggardian/uggardian_strafe_left.fbx",
		strafeRight = "assets/animations/monsters/uggardian/uggardian_strafe_right.fbx",
		turnLeft = "assets/animations/monsters/uggardian/uggardian_turn_left.fbx",
		turnRight = "assets/animations/monsters/uggardian/uggardian_turn_right.fbx",
		attack = "mod_assets/animations/monsters/uggardian/uggardian_attack_later.fbx", -- I changed this one
		getHitFrontLeft = "assets/animations/monsters/uggardian/uggardian_get_hit_front_left.fbx",
		getHitFrontRight = "assets/animations/monsters/uggardian/uggardian_get_hit_front_right.fbx",
		getHitBack = "assets/animations/monsters/uggardian/uggardian_get_hit_back.fbx",
		getHitLeft = "assets/animations/monsters/uggardian/uggardian_get_hit_left.fbx",
		getHitRight = "assets/animations/monsters/uggardian/uggardian_get_hit_right.fbx",
		fall = "assets/animations/monsters/uggardian/uggardian_get_hit.fbx",
	},
etc...
then I added this to my objects.lua (could go anywhere)

Code: Select all

defineAnimationEvent{
	animation = "mod_assets/animations/monsters/uggardian/uggardian_attack_later.fbx",
	event = "ranged_attack",
	frame = 18, -- original is 9
}
I think the attack flows much better now, especially since the spell spawns a square in front of him, so the extra delay makes it seem more natural for the distance
Finished Dungeons - complete mods to play
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welchdrew
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Location: Home of the Yoopers, Michigan's Upper Peninsula

Re: Daniv / Sutekh's toy shop

Post by welchdrew »

Id like to see a fire themed dungeon or temple wallset. :P
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akroma222
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Re: Daniv / Sutekh's toy shop

Post by akroma222 »

Amazing work folks - truly!! :D :D
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Sutekh
Posts: 127
Joined: Sun Nov 25, 2012 9:58 am
Location: UK

Re: Daniv / Sutekh's toy shop

Post by Sutekh »

Komag noticed a naming problem with one of the materials I'd defined for the fire uggardian (it clashed with the LoG original!), so I've changed the names to fix this error. I also added an extra uggardian to the pack while I was at it.
I hope this fixes everything!
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undeaddemon
Posts: 157
Joined: Fri Mar 02, 2012 3:38 pm

Re: Daniv / Sutekh's toy shop

Post by undeaddemon »

Hmmm
I need that fix me thinks... somehow - it killed my default ugardian fire texture... I looked and I looked, but I could never find the actual "problem"...
chaoscommencer
Posts: 119
Joined: Sun Jan 05, 2014 7:48 pm

Re: Daniv / Sutekh's toy shop

Post by chaoscommencer »

I love these wallsets Sutekh! Great job on all of them!
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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