hi,
I just found a big problem with the teleporters in the editor.
I was making my dungeon, already 12 levels finished, but I wanted to add a level 0 before the first level.
Then, I added a new level and movie it at the begining of the levels list.
But now when I try my dungeon, all the teleporters are wrong. They teleport the party at a different level
teleporters bug
Re: teleporters bug
Yeah that's because the Teleporters have a target level (stored as a value rather than a reference to a specific one) which doesn't change if you move the levels around your teleporters will all break as you discovered.
Personally I try not to move the levels to avoid this (and problems with pits)
Personally I try not to move the levels to avoid this (and problems with pits)
Re: teleporters bug
you can open the dungeon.lua file in a text editor (I highly recommend Notepad++) and do a clever/careful search/replace on all the teleporters.
Finished Dungeons - complete mods to play
Re: teleporters bug
oh! what a good idea !! thanks !Komag wrote:you can open the dungeon.lua file in a text editor (I highly recommend Notepad++) and do a clever/careful search/replace on all the teleporters.