teleporters bug

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Pandafox
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teleporters bug

Post by Pandafox »

hi,

I just found a big problem with the teleporters in the editor.
I was making my dungeon, already 12 levels finished, but I wanted to add a level 0 before the first level.
Then, I added a new level and movie it at the begining of the levels list.
But now when I try my dungeon, all the teleporters are wrong. They teleport the party at a different level :shock:
Saurbaum
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Joined: Sat Jan 05, 2013 6:19 pm

Re: teleporters bug

Post by Saurbaum »

Yeah that's because the Teleporters have a target level (stored as a value rather than a reference to a specific one) which doesn't change if you move the levels around your teleporters will all break as you discovered.

Personally I try not to move the levels to avoid this (and problems with pits)
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Komag
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Re: teleporters bug

Post by Komag »

you can open the dungeon.lua file in a text editor (I highly recommend Notepad++) and do a clever/careful search/replace on all the teleporters.
Finished Dungeons - complete mods to play
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Pandafox
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Re: teleporters bug

Post by Pandafox »

Komag wrote:you can open the dungeon.lua file in a text editor (I highly recommend Notepad++) and do a clever/careful search/replace on all the teleporters.
oh! what a good idea !! thanks ! ;)
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