How do you mean? The engine [like like plenty of other resource intensive engines] is fully 3D with dynamic lighting; the fact that they mimic the [grid based] gameplay experience of Dungeon Master and other crawlers, has no affect on the cost of the effects; it would still require decent hardware to run effectively.Ryeath_Greystalk wrote:What I don't understand though, and find a bit frustrating, is why it seems to need a good system to run well. It seems like graphics wise there isn't much to write home about, really doesn't seem like much more than the old Doom games, but with only on board graphics my system struggles.
i do not understand succesc ot this game
Re: i do not understand succesc ot this game
Re: i do not understand succesc ot this game
Actually, graphics is something this game got a lot of buzz for.
At least within my own social circles.
At least within my own social circles.
"I'm okay with being referred to as a goddess."
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See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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Re: i do not understand succesc ot this game
I don't mean any insult to the game or graphics, as I said I am enjoying the heck out of the game.
I should point out I don't have much technical knowledge of computers, so perhaps Isaac you are correct about mimicking the old style grid base games is leading to a false sense of simplicity.
I know from experience my wimpy little computer can play games like Everquest 2, World of Warcraft, Fable, Torchlight and a few others with out problems (on low settings), and in comparison it would seem (again I'm not knowledgeable on this stuff) that there is not as much ...intensity? in Grimrock.
I apologize if I offended anyone with my statement.
I should point out I don't have much technical knowledge of computers, so perhaps Isaac you are correct about mimicking the old style grid base games is leading to a false sense of simplicity.
I know from experience my wimpy little computer can play games like Everquest 2, World of Warcraft, Fable, Torchlight and a few others with out problems (on low settings), and in comparison it would seem (again I'm not knowledgeable on this stuff) that there is not as much ...intensity? in Grimrock.
I apologize if I offended anyone with my statement.
Re: i do not understand succesc ot this game
Man, a hostile post with a misspelled header and no capital letters has gotten a lot of attention.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
viewtopic.php?f=14&t=4250
Re: i do not understand succesc ot this game
I play at 1920x1200 and had zero problems with clicking runes. Hell, I even did a speedrun, which I have to click as fast as possible and had no problems with it.FlashSoul wrote:Those poor, poor souls with high resolutions . It could probably take more pixels when there are more pixels available though, that's true. Devs should think about that.
Re: i do not understand succesc ot this game
Look at this image from Legend of Grimrock. Notice the high resolution of textures and the details on the ogre and the environment. Add to that realisting lighting that dynamically casts shadows. This stuff doesn't come cheap.Ryeath_Greystalk wrote:I don't mean any insult to the game or graphics, as I said I am enjoying the heck out of the game.
I should point out I don't have much technical knowledge of computers, so perhaps Isaac you are correct about mimicking the old style grid base games is leading to a false sense of simplicity.
I know from experience my wimpy little computer can play games like Everquest 2, World of Warcraft, Fable, Torchlight and a few others with out problems (on low settings), and in comparison it would seem (again I'm not knowledgeable on this stuff) that there is not as much ...intensity? in Grimrock.
I apologize if I offended anyone with my statement.
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Re: i do not understand succesc ot this game
Thanks for the examples Ixnatifual, they are pretty enlightening as to what causes the heavy load on the computer.
I thought all the background stuff would be the resource hog, like trees, houses etc, but it is not I see now.
I thought all the background stuff would be the resource hog, like trees, houses etc, but it is not I see now.
Re: i do not understand succesc ot this game
Big, sprawling environments do cost to render, but it's pretty cheap with WoW's simplistic graphics. If you look at a title like Skyrim - it has somewhat similar texture and model quality to Grimrock, but has big, open environments. It looks incredible, but it's also more hardware intensive as a result.
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Re: i do not understand succesc ot this game
Don't be stupid. There's no strawman argument here. I am not the only one who seriously dislikes the repeated fast clicking on tiny GUI elements and has stated so on this here forum. Read up the other posts for yourself, I am not going to do the work for you. Especially not when you come up with false accusations.Neikun wrote: Well, your straw man argument aside, I would have to say the Petri made an excellent point. The game is very fun in popular opinion, so obviously the uniqueness of the game brought something to the table.
Re: i do not understand succesc ot this game
But isn't this rather akin to annoyed players that don't like driving games, and have issue with Need4Speed? What you've pointed out as a peeve is integral to the dungeon crawler genre; not something that should be changed. The PC's are not supposed to auto-handle tasks, that's for the player to manage ~via fast clicking on tiny GUI elements.Demo_Seeker wrote:I am not the only one who seriously dislikes the repeated fast clicking on tiny GUI elements and has stated so on this here forum.
Granted... It would be nice to have a (probably terribly complicated) percentile slider for custom sizing the UI to suit... or a selection of three complete GUI assets for use with certain screen sizes.; but they are not actively working on core features of LoG anymore ; not now that they have a split codebase.