[Mod] Remake of Dungeon Master

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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comscript
Posts: 27
Joined: Tue Sep 18, 2012 6:05 pm
Location: France

[Mod] Remake of Dungeon Master

Post by comscript »

Hello everyone.
Here's a remake I made of Dungeon Master called Back Into The Dungeon. After almost 250 hours of work, it is done.
I tried to be carefull about the gameplay, all the puzzles are the same. I specially made only a few monsters and items which were needful to complete some riddles.
http://grimrock.nexusmods.com/mods/65/#content
http://steamcommunity.com/sharedfiles/f ... =104308534

skills
https://app.box.com/s/t7v9ssft5lrin86u8oph
maps
http://dmweb.free.fr/?q=taxonomy/term/17,42
video in french
https://www.youtube.com/watch?v=tklXHtAhenM

Here's what I made :
SpoilerShow
A special wand to replace the spell Zo (which open doors).
Golds, silver and coper coins.
Mirror of dawn.
Corbamite.
A spell Zokathra.
A firestaff with fluxcage.
Fonctional stairs and pits.
The Hall of Champions became the Cemetery of Champions.

The difference with Dungeon Master are :
Doors don't do any damage.
Thirst isn't supported.

Known bugs :
I wasn't able to avoid a few graphic bugs (like for the stairs).
Let me know if you find any bugs, and I'd like to know what you think of my work.
I hope you will enjoy it.
P.S : Sorry about my bad english.
Last edited by comscript on Sat Oct 18, 2014 4:27 pm, edited 3 times in total.
Lyverbe
Posts: 57
Joined: Thu May 17, 2012 1:31 pm

Re: [Mod] Remake of Dungeon Master

Post by Lyverbe »

Already done: http://grimrock.nexusmods.com/mods/24

Oh, also, please upload on Grimrock Nexus! Some of us (like me) are anti-Steam :)
comscript
Posts: 27
Joined: Tue Sep 18, 2012 6:05 pm
Location: France

Re: [Mod] Remake of Dungeon Master

Post by comscript »

Ok, I will do this. I will also try his version. Thank :)
Alenha
Posts: 1
Joined: Mon Dec 31, 2012 1:14 am

Re: [Mod] Remake of Dungeon Master

Post by Alenha »

I just finish today this mod and I need to tell it was a great game no bug.
It was incredible.

Very nice work...congradulation!

:)
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germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Mod] Remake of Dungeon Master

Post by germanny »

Hey comscript, soon you can update your great remake with the right wallset!
Lets say at mid february i have the basic set ready.

But there is much more content left that has to be created. Armors, weapons..
..the monsters (i can´t now, there is lack of animation export from blender to grimrock)
Dungeon Master Resource Pack worker and passionated Beer drinker
theruler
Posts: 70
Joined: Sun Apr 15, 2012 11:19 am

Re: [Mod] Remake of Dungeon Master

Post by theruler »

If I could add a suggestion it would be about Champion choice method. I prefer the trick used by "Dungeon Mastery" mod author; he implemented stats and equipment too.

BTW, GREAT remake. I am on floor 3 and it is very accurate so far.
Palander
Posts: 6
Joined: Thu Jan 24, 2013 1:47 pm

Re: [Mod] Remake of Dungeon Master

Post by Palander »

Finished this yesterday and it's pure DM, its very good with the amount of modded content available so far. Of course it still needs original monster models and equipment like horn of fear (which will need some awesome sound :)).
comscript
Posts: 27
Joined: Tue Sep 18, 2012 6:05 pm
Location: France

Re: [Mod] Remake of Dungeon Master

Post by comscript »

Thanks for your comments
@Germanny, for my next update, i will use your great work :)
also i will use the mummy of wallasaurus and adaptation of the red dragon of FrEEsiD.
I am currently working on the adaptation of Champions DM, statistics, skills, equipment, thirst ...

http://grimrock.nexusmods.com/mods/65/
http://steamcommunity.com/sharedfiles/f ... =104308534

dungeon test, sample script "text input" and "buttons"
http://grimrock.nexusmods.com/mods/182
Grotan
Posts: 2
Joined: Tue Feb 05, 2013 12:14 am

Re: [Mod] Remake of Dungeon Master

Post by Grotan »

I really like this remake, and am having a great time with it.

However, I'm really stuck at the "zoom" puzzle. I've gotten through this on the original Dungeon Master many times, but this moves so fast, that even if I start to move off the plate, it moves me to the next one.

Is there something I'm missing? Is it possible that my computer is running it so fast that it's impossible to get off the panel fast enough? Does it just need to be pressed at exactly the right time?

I've been trying this for over an hour without success - I cannot reach the alcove with the teleporter or the other corridor, and without this, I can't continue the dungeon.

Any help would be most appreciated.

Edit: I just saw the author's comment in the workshop:

press twice on the forward key on the penultimate plate.

But this doesn't seem to work, or I'm not doing it right. Do you mean in the alcove with the teleporter, the other corridor, or both? Pressing twice on the pressure plate before the one that teleports me seems to have no effect.
Last edited by Grotan on Tue Feb 05, 2013 12:55 am, edited 1 time in total.
comscript
Posts: 27
Joined: Tue Sep 18, 2012 6:05 pm
Location: France

Re: [Mod] Remake of Dungeon Master

Post by comscript »

Quickly press twice on the forward key when you are on the penultimate plate.
You mustn't be overloaded.
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