monsters
- undeaddemon
- Posts: 157
- Joined: Fri Mar 02, 2012 3:38 pm
Re: monsters
Frickin SWEET!
I really like the hit effect - how its head snaps back. I really would LOVE to use this, as my story line follow evil clerics- etc....!!
I really like the hit effect - how its head snaps back. I really would LOVE to use this, as my story line follow evil clerics- etc....!!
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- Posts: 99
- Joined: Thu Oct 11, 2012 5:12 pm
Re: monsters
I've updated the exporter to fix a few bugs and so on.
Please update at your convenience.
I am extremely busy with day job and other work at the moment, so my time for grimrock is limited, but I do check here regularly so feel free to add requests, list bugs, request features for exporter, mods to existing models etc. etc. and I can respond to them in an agile manner.
Cheers,
cw
Please update at your convenience.
I am extremely busy with day job and other work at the moment, so my time for grimrock is limited, but I do check here regularly so feel free to add requests, list bugs, request features for exporter, mods to existing models etc. etc. and I can respond to them in an agile manner.
Cheers,
cw
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: monsters
hi there i found a pretty nifty monster model (3dsmax format) and as far as i could tell (having no knowledge of such things) its completely rigged and textured (its all there in the download) it would only need to be imported and have some basic movement/attack anims slapped on there. this thing could best be described as the unholy result of crossbreeding a slug with a minotaur and adding just a little pinch of beholder. if anyone is interested (or skilled enough to make it happen) this monster would be realy exellent for log. here's the link:
http://thefree3dmodels.com/stuff/charac ... 4-1-0-1425
p.s. sorry for the absence of screenshot (how does one do that here?).
http://thefree3dmodels.com/stuff/charac ... 4-1-0-1425
p.s. sorry for the absence of screenshot (how does one do that here?).
Re: monsters
that thing looks pretty gruesome and freaky! I know nothing about what it would take to get it in game, but I have to assume that even if it is "already rigged" it may need to be rigged in the just the right way for Grimrock so might need redoing. But again, I totally don't know what I'm talking about.
Finished Dungeons - complete mods to play
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: monsters
same thing with me, (by the time i grasp 3d moddeling concept the next grimrock or such wil have seen the light of day). it just seemed upon inspecting the content of this download (with nifscope and such) that this thing was more complete (i.e. already textured and so on) then some other great stuf i found on that site. i just thought when i spot something i (and maybe others) like, and then post it on this thread (by means of request to more skilled/talented people) i only deemed it curtious to find something that is at least a finished/uv wrapped and possibly rigged (model attached to bones for animation) so that if the right people were inclined to do so have a smallest workload possible (alhough animating and importing is by no means considered a "small" or ëasy task )Komag wrote:that thing looks pretty gruesome and freaky! I know nothing about what it would take to get it in game, but I have to assume that even if it is "already rigged" it may need to be rigged in the just the right way for Grimrock so might need redoing. But again, I totally don't know what I'm talking about.
anyway just trying to keep my requests sparse and reasonably within the limits. (having no 3d skills of my own, i wouldn't want to offend talented good folks just because i lack skills). but still i think this thing is like made for grimrock (it just looks right!)
Re: monsters
Even if it could only be imported onto existing animations somehow that would be pretty cool
Finished Dungeons - complete mods to play
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: monsters
i could also imagine this thing would make for a descent grimrock beholder ( it has one eye, but doesnt resemble other "licensed" beholder types in any way) lets just hope someone picks up on this (normally i would suggest wallasaurus but the good man has enough on his hands as is, i wager). gues we'll have to wait how those animation exporters/tools work out. yeah i would realy like this thing ingame (somehow looks as if it fell of the ah drawing desk wouldn't you agree?)Komag wrote:Even if it could only be imported onto existing animations somehow that would be pretty cool
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: monsters
also here's a link to some in game screenshots of this monster as a static prop so people can check if they would actually care about this creature (posted screenshots on nexus):
http://grimrock.nexusmods.com/images/59
http://grimrock.nexusmods.com/images/59
Re: monsters
The creature is identical in appearance to the Astral Dreadnaught (first appearing way back in the 2nd ed. AD&D Manual of the Planes and last used in 4e).
Is that just coincidental or deliberate?
Is that just coincidental or deliberate?
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: monsters
i wouldn't know about that, i didn't play every dungeon crawler known to man (i'm old but not ancient) my point is its awesome and it should be in grimrock that's allGrimfan wrote:The creature is identical in appearance to the Astral Dreadnaught (first appearing way back in the 2nd ed. AD&D Manual of the Planes and last used in 4e).
Is that just coincidental or deliberate?
p.s. also i meant nothing recently licensed in a (computer)game.