[Models] New created Models..
Re: [Models] New created Models..
hey germanny , want to work on the trap spike for your next asset? as i remember there is some on DM no? :p
Re: [Models] New created Models..
Spikes? I don´t remember yet^^
Ok, i did what phitt mentioned, and it is truly better.
Some states:
Thank you Phitt, nice idea
Ok, i did what phitt mentioned, and it is truly better.
Some states:
SpoilerShow
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Personally I had better results with 'translucent' when trying this. You need an alpha channel, but it has two advantages:
1. You can blend the texture better since it's not all-or-nothing.
2. Additive gives some kind of 'milky' glow, while translucent is more saturated. Can't explain it better, you'll see what I mean.
Looks good anyway! Hope to see your full tileset soon, unlike most people here I'm not so much a fan of EoB, instead I'm a huge fan of the one and only original - Dungeon Master (which I played a lot on my Atari ST back in the day).
1. You can blend the texture better since it's not all-or-nothing.
2. Additive gives some kind of 'milky' glow, while translucent is more saturated. Can't explain it better, you'll see what I mean.
Looks good anyway! Hope to see your full tileset soon, unlike most people here I'm not so much a fan of EoB, instead I'm a huge fan of the one and only original - Dungeon Master (which I played a lot on my Atari ST back in the day).
Re: [Models] New created Models..
I tested it with translucent, but i find that additive reacts better with the lightsources. But i will try it again^^Phitt wrote:Personally I had better results with 'translucent' when trying this. You need an alpha channel, but it has two advantages:
1. You can blend the texture better since it's not all-or-nothing.
2. Additive gives some kind of 'milky' glow, while translucent is more saturated. Can't explain it better, you'll see what I mean.
Looks good anyway! Hope to see your full tileset soon, unlike most people here I'm not so much a fan of EoB, instead I'm a huge fan of the one and only original - Dungeon Master (which I played a lot on my Atari ST back in the day).
And i have managed to replace the campfire model, if a torch is inserted into the campfire.
ATM this is defined as altar. In dungeon, i place a script wich spawns the lit model and the lights, then destroys the old obect.
But there are two issues left:
- How can i avoid that the script entity is used again on the lit model? (and did not work correct then)
- I try to set a custom sound for it, via PlaySoundAt. But i get the error:
'trying to play non-mono 3d sound...'
I convert the sound with Audacity, set it to Mono, 44100, 32bit float, M$ wav - and also test with Mono, 44100, 16bit PCM, M$ wav.
Still no sound, why?
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Aahh.. i found out why the sound did not work!
It is necessary to quit grimrock and start new, then the changed sound is updated^^
Works
It is necessary to quit grimrock and start new, then the changed sound is updated^^
Works
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
One option (though not perfect), might be to have the script generate a partially random name for the object; (saved in the script and reused to destroy). Make the number large enough, and the odds are unlikely (but not impossible) that the exact name will be picked twice.germanny wrote:- How can i avoid that the script entity is used again on the lit model? (and did not work correct then)
Alternatively/additionally... You should be able to check to see if any object exists with that name and discard it [for a new random name] if one is found.
** Perhaps add the value of getStatistic("play_time") to the generated name.
Re: [Models] New created Models..
Mmmhh, i´m not into scripting in lua yet. lua is totally new for me^^
I used other languages in the past, but i have to learn the methods used in lua first.
Better i break here for now and go on with modeling the dm wallset^^
I used other languages in the past, but i have to learn the methods used in lua first.
Better i break here for now and go on with modeling the dm wallset^^
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Towards dm-wallset!
I have resolved the biggest probs in making that. This is mainly about seamless tiling, this is a real pain without pillars^^
Was a real pain too to find a colouring that fit into LoG. Another prob is import, the tiles are sometimes flipped, then figuring out walls with buttons - at first most disturbing^^
Bake normal maps was another issue, i want to bake highdetail geometry into it, not only the textures. This influenced the seamless tiling, too!
As i said this is a learning process for me, and i know yet how to do that with blender (a very good progress!)
Another approach is - do not use dozens of different textures, this is a hard task.
Anyway, i guess it will be ready by mid february, but only the basic set, no enhanced walls for deeper levels. And it won´t contain all of the dungeon master assets.
The necessary assets will be ready then. This is really a big load of thingies^^
But i will stand by the project and enhance more things later on.
Now i´m up to complete the fountain. early blender shot from the lionhead above the fountain:
Yes, and how the base wallset will look like? This:
(i have another version beside, but it is too late to change all over..)
I know the glitches here, the dirt at the edges has to be redone, wall- edges are a bit bad.. we will see.
Some might say this is too greyish, but this is dm as it is. In action it looks far better^^
On to next..
I have resolved the biggest probs in making that. This is mainly about seamless tiling, this is a real pain without pillars^^
Was a real pain too to find a colouring that fit into LoG. Another prob is import, the tiles are sometimes flipped, then figuring out walls with buttons - at first most disturbing^^
Bake normal maps was another issue, i want to bake highdetail geometry into it, not only the textures. This influenced the seamless tiling, too!
As i said this is a learning process for me, and i know yet how to do that with blender (a very good progress!)
Another approach is - do not use dozens of different textures, this is a hard task.
Anyway, i guess it will be ready by mid february, but only the basic set, no enhanced walls for deeper levels. And it won´t contain all of the dungeon master assets.
The necessary assets will be ready then. This is really a big load of thingies^^
But i will stand by the project and enhance more things later on.
Now i´m up to complete the fountain. early blender shot from the lionhead above the fountain:
SpoilerShow
(i have another version beside, but it is too late to change all over..)
SpoilerShow
Some might say this is too greyish, but this is dm as it is. In action it looks far better^^
On to next..
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
I personally love gray stones.
I love the look of the vines over the alcove!
I love the look of the vines over the alcove!
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [Models] New created Models..
Thx neikun, one more who loves grey^^
Any designer knows that a neutral grey background is good for photoviewing, i hope i can catch this effect!
Notice the wall crack on the left wall? As in dm, this may contain a button or is eventually an alcove^^
Any designer knows that a neutral grey background is good for photoviewing, i hope i can catch this effect!
Notice the wall crack on the left wall? As in dm, this may contain a button or is eventually an alcove^^
Dungeon Master Resource Pack worker and passionated Beer drinker