[WIP] Bouncing Chakram
[WIP] Bouncing Chakram
Hi all!
Here's my bouncing chakram:
Latest Version: 0.9.03
Download @ Nexusmods: http://grimrock.nexusmods.com/mods/174/
Video: http://www.youtube.com/watch?v=2X_10DWdC4A
It still need a bit of testing but it works (at least for me)
There is also a debug flag, if set to true it will print messages to the console.
The chakram bounces on walls, metal doors and blockages, slices through monsters and breakables and activates buttons and levers.
Metal Junks will deflect (depending on facing) the chakram. You can configure what to bounce/deflect on into the script.
The model and the textures are original creations.
The script embeds parts of JKos fw_fx for special effects.
I took the idea from Pat Ferguson's video "The Glaive of Krull for Legend of Grimrock [Mod]"
Feedbacks are welcome
Alex
Here's my bouncing chakram:
Latest Version: 0.9.03
Download @ Nexusmods: http://grimrock.nexusmods.com/mods/174/
Video: http://www.youtube.com/watch?v=2X_10DWdC4A
It still need a bit of testing but it works (at least for me)
There is also a debug flag, if set to true it will print messages to the console.
The chakram bounces on walls, metal doors and blockages, slices through monsters and breakables and activates buttons and levers.
Metal Junks will deflect (depending on facing) the chakram. You can configure what to bounce/deflect on into the script.
The model and the textures are original creations.
The script embeds parts of JKos fw_fx for special effects.
I took the idea from Pat Ferguson's video "The Glaive of Krull for Legend of Grimrock [Mod]"
Feedbacks are welcome
Alex
Last edited by ralzakark on Fri Jan 25, 2013 4:35 pm, edited 3 times in total.
Re: [WIP] Bouncing Chakram
wow, that sounds pretty impressive! I'm sure it will make its way into some dungeons in the future
Finished Dungeons - complete mods to play
Re: [WIP] Bouncing Chakram
amazing ! great work dude , really great work
Re: [WIP] Bouncing Chakram
all work on editor , but got those crash using on custom dungeon (well after export)
Re: [WIP] Bouncing Chakram
I don't have much time to debug it atm but you could try to add another check in the if to avoid nil objects.
Go @ line 234 in the script and substitute:
with
Let me know if you still have problems, if you don't I'll update the script on nexus.
Go @ line 234 in the script and substitute:
Code: Select all
if entity.name=='chakram_projectile' then
Code: Select all
if entity and entity.name=='chakram_projectile' then
Re: [WIP] Bouncing Chakram
in fact prob seems to be linked to loaded party group , cause if i use new party this seems to not crash , maybee this is a way to look for
ps : and btw i dont use charkram_projectile , but chakram
ps : and btw i dont use charkram_projectile , but chakram
Re: [WIP] Bouncing Chakram
I'll make some save/load tests...hyteria wrote:in fact prob seems to be linked to loaded party group , cause if i use new party this seems to not crash , maybee this is a way to look for
chakram_projectile is a "fake" object used only for projectiles (flying chakrams)hyteria wrote:ps : and btw i dont use charkram_projectile , but chakram
If a chakram is on the ground it's name should be "chakram" but when you throw it, it becomes a "chakram_projectile" and is registered into the global array. If it cannot bounce then it's unregistered and dropped on the ground and becomes a "chakram" again.
Re: [WIP] Bouncing Chakram
well in my dungeon i just need the chakram then no ? the other is kind of auto ? cause you can use both on editor (you define 2 objects)
well i will send you my work maybee it s better to understand
well i will send you my work maybee it s better to understand
Re: [WIP] Bouncing Chakram
correcthyteria wrote:well in my dungeon i just need the chakram then no ? the other is kind of auto ? cause you can use both on editor (you define 2 objects)
ok, meanwhile I corrected a couple of bugs in the codehyteria wrote:well i will send you my work maybee it s better to understand
you can find the updated version (0.9.01) on nexus
Re: [WIP] Bouncing Chakram
many thx i will try this after work , i keep you informed