[CLOSED] Call to modders/mappers: "One Room" round robin!
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Today is jan 21. and I have had no messages from Spiderfighter, no reply to the PM's I sent both him and Pinnguaq.
So I think its best that we move this project along.
I've sent a msg to Kuningas on skype to get his build for testing, also asked Juho to sniff around the AH office because something tells me that the super secret modder is hidding behind some desk in there
so the plan is ; get kuningas build , test it ingame for any errors, if the SSM gets found and is still interested to make the final room pass the tested build on to him, and after that everyone the took part will get the final dat for testing and testing and then some more testing. If everyone is happy we release and start planing the next one.
Skuggasveinn.
So I think its best that we move this project along.
I've sent a msg to Kuningas on skype to get his build for testing, also asked Juho to sniff around the AH office because something tells me that the super secret modder is hidding behind some desk in there
so the plan is ; get kuningas build , test it ingame for any errors, if the SSM gets found and is still interested to make the final room pass the tested build on to him, and after that everyone the took part will get the final dat for testing and testing and then some more testing. If everyone is happy we release and start planing the next one.
Skuggasveinn.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
AGREED
Finished Dungeons - complete mods to play
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Great to hear!
In case you keep a list of notes for things to do better next time, I would suggest to keep the code in some form of code respository. EOB remake keeps the data in github. github solves the problem of "who has the latest code?", "hey, who wrote that thing over here?", lets others notify what has changed by who and when and help with many other smaller things as well. It's also free and there's no spam.
See for yourself. The EOB remake is lively enough to see code changes and other activity. Github offers other potentially useful things, like wiki and issue tracker. There are tons of other free services if you don't like it. Just google for "free git repositories" or "free svn repositories".
In case you keep a list of notes for things to do better next time, I would suggest to keep the code in some form of code respository. EOB remake keeps the data in github. github solves the problem of "who has the latest code?", "hey, who wrote that thing over here?", lets others notify what has changed by who and when and help with many other smaller things as well. It's also free and there's no spam.
See for yourself. The EOB remake is lively enough to see code changes and other activity. Github offers other potentially useful things, like wiki and issue tracker. There are tons of other free services if you don't like it. Just google for "free git repositories" or "free svn repositories".
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Sounds good, Spider Fighter let slip to me over PM who the last person was supposed to be, I will PM you!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
- Ciccipicci
- Posts: 154
- Joined: Mon Oct 08, 2012 12:55 am
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Totally agreed!
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Bumping by telling I've passed on my version of the project. (actually a few days ago, I forgot to post)
We should be seeing progress in the nearby future.
We should be seeing progress in the nearby future.
BASILEUS
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Just to keep everyone in the loop, I've "had the file" for the last 24 hours and have been tidying up a couple of hiccups that appeared because there was a room missing from the last bit we've dubbed "the hub". It's all sorted now though and has been sent back to Skuggasveinn.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
and more updates, the Super Secret Modder has the build and was going to try to squeeze in some time over the weekend to finish his room.
So if everything goes to plan, we should have a release candidate early next week.
When we have the RC build I will send it out to everyone involved for testing (you get a dropbox link in a pm here on the forums), here comes the important part, if you see a problem with your room you flag it to me (don't go running and changing the source) I will keep track of the change log and who is making final edits so we have good version control. Me and John tested this from the beginning to end before the SSM got the build so I don't think its likely that we have issues, but you never know.
Skuggasveinn.
So if everything goes to plan, we should have a release candidate early next week.
When we have the RC build I will send it out to everyone involved for testing (you get a dropbox link in a pm here on the forums), here comes the important part, if you see a problem with your room you flag it to me (don't go running and changing the source) I will keep track of the change log and who is making final edits so we have good version control. Me and John tested this from the beginning to end before the SSM got the build so I don't think its likely that we have issues, but you never know.
Skuggasveinn.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Awesome, I'm excited to play this dungeon and see how it all came together in the end!
Finished Dungeons - complete mods to play
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Equally excited here.
I don't want to peak at anyone's room until the final release -that's why I opted for the first room-
So I only need to test my own room, right?
Also, what is an RC build?
Room Control?
Really Cool?
I don't want to peak at anyone's room until the final release -that's why I opted for the first room-
So I only need to test my own room, right?
Also, what is an RC build?
Room Control?
Really Cool?
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