[Models] Captivated by Captive

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Komag
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Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [Models] Captivated by Captive

Post by Komag »

Looks like you're making good progress on this project :)
Finished Dungeons - complete mods to play
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BuzzJ
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Joined: Sat Jan 12, 2013 4:06 pm

Re: [Models] Captivated by Captive

Post by BuzzJ »

Sorru I havn't made any new assets today yet. I spend some of this morning making this based on the skeleton warrior. Even when finished I will still need to learn a bunch to get it implemented, but hey, this is what I've been up to when I should have been working on a down and up ladder.
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hyteria
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Re: [Models] Captivated by Captive

Post by hyteria »

very good job !
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BuzzJ
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Re: [Models] Captivated by Captive

Post by BuzzJ »

Hi all.

Sorry I havn't been around. This project is not dead. I'm studying for the bar exam, so I havn't been able to do much work.

I have a completed mesh for the up/down ladders, but I still need to finish the UVmap, then properly flip the geometry for the up ladder and also add a texture. These will all be done soon after the bar.

After that I'll move onto doors. It is also possible that I'll release the tileset in order to work on a different tileset (contemporary buildings with a foggy twist) instead, but I'm still rather determined to finish this one. I'll let you know when I get there.

WIP render
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bongobeat
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Joined: Thu May 16, 2013 5:58 pm
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Re: [Models] Captivated by Captive

Post by bongobeat »

nice work indeed

I hope you will hve time, I was a great fan of the captive game.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
Lyverbe
Posts: 57
Joined: Thu May 17, 2012 1:31 pm

Re: [Models] Captivated by Captive

Post by Lyverbe »

bongobeat wrote:nice work indeed

I hope you will hve time, I was a great fan of the captive game.
One can only assume that this project has died. Like many projects, it's always exciting at the beginning and slowly fade away.
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Halluinoid
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Re: [Models] Captivated by Captive

Post by Halluinoid »

in my view it is better to do a smaller project (dungeon) and it actually happens ......... as opposed to doing a massive project that stalls :o
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Eleven Warrior
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Re: [Models] Captivated by Captive

Post by Eleven Warrior »

And i still have my Atari Ste and Amiga 500 and they still work awesome...
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BuzzJ
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Re: [Models] Captivated by Captive

Post by BuzzJ »

This mod has been published in its unfinished state.

http://www.nexusmods.com/grimrock/mods/ ... w%3D&pUp=1

edit: That is to say, it has been abandoned. All remaining implemented assets are released if anyone decides to take up this project. I would be willing to assist what meager skill I can toward this endevour, but I have for the time being moved on to doing original work.
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