Is there a tutorial or thread for making a two level room?

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Komag
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Re: Is there a tutorial or thread for making a two level roo

Post by Komag »

Woohoo, I fixed the "bottom of the wall being blank due to no texture" issue - I just used the secret door model instead! Duh!

But the pillars are still ugly, need to get rid of the support knobs halfway up, or else use a whole new model that is custom made for being two stories tall

Image
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Neikun
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Re: Is there a tutorial or thread for making a two level roo

Post by Neikun »

I think the support nub would look cooler if the upper level pillar was flipped upside down =D
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Skuggasveinn
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Re: Is there a tutorial or thread for making a two level roo

Post by Skuggasveinn »

If the double sized pillars are going to be the norm I would just create a double sized pillar so you don't need to always place a pillar over pillar. (and fix the nub in the process)

If you want I can create one for you, but if you want to delve into 3d modeling yourself then I'm also here if you need advice ;)

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Komag
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Re: Is there a tutorial or thread for making a two level roo

Post by Komag »

Phitt made me a tall pillar (thanks!) and it works quite well (maybe change the order of the blocks a little).

Image

I had to make some fake secret doors to kill the pillars on the first floor, but it works out great in the end
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Skuggasveinn
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Re: Is there a tutorial or thread for making a two level roo

Post by Skuggasveinn »

Komag wrote:I had to make some fake secret doors to kill the pillars on the first floor, but it works out great in the end
?
if you have a double pillar that should not be needed, you simply put the double pillar in the definition of the tileset, so the "outer walls" of the dungeon also get populated by that big pillar and not the normal one, that way you don't have to remove the normal ones and place the big one all over your dungeon at outer walls.
or maybe I'm missing something.

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Komag
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Re: Is there a tutorial or thread for making a two level roo

Post by Komag »

But it's different as it doesn't have the same support pieces halfway up, so all the wall pillars in the floor (which is mostly single level) would be missing those. At least I only have to place them every other wall because they kill the pillars on both sides! If I was making the whole level be two-story then it would work well like you suggest. Also Phitt has adjusted the coloring a bit (to better match the tall walls).

As you can see, the standalone pillars are the lighter blocks now, so there is no hard line halfway up. But the wall pillars have coloring that more closely matches the walls themselves (I'm using the "darkest" version of the pillars there):

Image
big version:
http://www.shadowdarkkeep.com/oddpics/g ... tory_8.jpg

Image
big version:
http://www.shadowdarkkeep.com/oddpics/g ... tory_9.jpg

----------------------------------

Here is a link to the pillars Phitt made for me (his permission granted)
http://www.filedropper.com/pillars_3

Here's my objects.lua code for them:

Code: Select all

defineObject{
	name = "temple_pillar_tall",
	class = "Decoration",
	model = "mod_assets/models/env/temple_pillar_tall_bright.fbx",
	placement = "pillar",
	editorIcon = 108,
}
defineObject{
	name = "temple_pillar_tall_dark",
	class = "Decoration",
	model = "mod_assets/models/env/temple_pillar_tall_dark.fbx",
	placement = "pillar",
	editorIcon = 108,
}
defineObject{
	name = "temple_pillar_tall_darkest",
	class = "Decoration",
	model = "mod_assets/models/env/temple_pillar_tall_darkest.fbx",
	placement = "pillar",
	editorIcon = 108,
}
EDIT - PS, here is my code for the "pillar-killar" fake doors I place every other wall so the tall pillars wouldn't z-fight/flicker with the regular engine pillars:

Code: Select all

defineObject{
	name = "temple_secret_door_nopillars",
	class = "Door",
	model = "mod_assets/models/env/temple_secret_door_clear.fbx",
	openSound = "wall_sliding",
	closeSound = "wall_sliding",
	lockSound = "wall_sliding_lock",
	killPillars = true,
	openVelocity = 0.5,
	closeVelocity = -0.5,
	secretDoor = true,
	placement = "wall",
	editorIcon = 92,
}
(I replaced the texture using GMT with a clear object texture)
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pulpum
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Re: Is there a tutorial or thread for making a two level roo

Post by pulpum »

I love it! blessed phitt and komag! 8-)
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Neikun
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Re: Is there a tutorial or thread for making a two level roo

Post by Neikun »

Careful, filedropper links die if they are not downloaded regularly
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Mutman
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Re: Is there a tutorial or thread for making a two level roo

Post by Mutman »

Does anyone have that pillar? I cant download it, that file is gone
Runebooks: http://www.nexusmods.com/legendofgrimrock2/mods/13/? for Legend of Grimrock 2
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
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Komag
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Re: Is there a tutorial or thread for making a two level roo

Post by Komag »

You can get everything from the Nexus source files for Master Quest :)
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