(MAC) Missing Menu buttons

Have trouble running Grimrock 1 or you're wondering if your graphics card is supported? Look for help here.
DarthRuprecht
Posts: 8
Joined: Tue Jan 15, 2013 10:53 pm

(MAC) Missing Menu buttons

Post by DarthRuprecht »

Hey folks,

I've bought LOG on Steam and have installed on my MacBook Pro. The game launches and loads the menu text fine, but the buttons and check boxes are all missing. I've tried a few different screen resolutions all to no avail. Any thoughts?

System Info:

Model Name: MacBook Pro
Model Identifier: MacBookPro2,2
Processor Name: Intel Core 2 Duo
Processor Speed: 2.16 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 4 MB
Memory: 4 GB
Bus Speed: 667 MHz
Boot ROM Version: MBP22.00A5.B07

ATI Radeon X1600:

Chipset Model: ATY,RadeonX1600
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 128 MB
Vendor: ATI (0x1002)
Device ID: 0x71c5
Revision ID: 0x0000
ROM Revision: 113-xxxxxx-158
EFI Driver Version: 01.00.158
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
zbah
Posts: 10
Joined: Wed Jan 16, 2013 1:44 pm

Re: (MAC) Missing Menu buttons

Post by zbah »

Hi,

I have the same problem here, (2007 mac book pro with ATI X1600, OSX 10.6.8), no buttons, no images in cutscenes(just text), no background for the map...), no hands image in the character actions boxes---- but the games runs. It's a bit odd. It's like some "2D" images are missing. If someone have a fix for it, i'll apreciate it, too !

sorry for the bad english, i'm french.
DarthRuprecht
Posts: 8
Joined: Tue Jan 15, 2013 10:53 pm

Re: (MAC) Missing Menu buttons

Post by DarthRuprecht »

I've updated to OS X 10.7.5 with no change in game performance. The menu background and radio buttons are still MIA.
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: (MAC) Missing Menu buttons

Post by petri »

Thanks for the report!

I've been digging around to figure this out. I even installed a closest match I could get my hands on, namely Radeon X1900, but the menus work on that GPU. My guess is that the graphics card driver or the X1600 GPU does not fully support non-power of two textures (also known as NPOT) even though NPOT support is required by the OpenGL 2.0 spec.

Could you run the game from the terminal and post the debug spew which lists the OpenGL version and supported extensions? You can run the game from terminal with this:

Code: Select all

"/Applications/Legend of Grimrock.app/Contents/MacOS/Legend of Grimrock"
(don't remove the quotation marks)
zbah
Posts: 10
Joined: Wed Jan 16, 2013 1:44 pm

Re: (MAC) Missing Menu buttons

Post by zbah »

Hi, i have tried the terminal launch, but thatd doesn't work. I have bought the steam version, so i don't know where steam have put the LOG application
DarthRuprecht
Posts: 8
Joined: Tue Jan 15, 2013 10:53 pm

Re: (MAC) Missing Menu buttons

Post by DarthRuprecht »

I'm new to the concept of running applications via terminal on a Mac, here is what I attempted:

$ open "/Users/backup/Applications/Legend of Grimrock.app/Contents/MacOS/Legend of Grimrock"
The file /Users/backup/Applications/Legend of Grimrock.app/Contents/MacOS/Legend of Grimrock does not exist.

I then tried this:

$ open "/Users/backup/Applications/Legend of Grimrock.app"

This launches Steam but does not produce any debug information. What am I doing wrong?
zbah
Posts: 10
Joined: Wed Jan 16, 2013 1:44 pm

Re: (MAC) Missing Menu buttons

Post by zbah »

petri wrote:Thanks for the report!

Code: Select all

"/Applications/Legend of Grimrock.app/Contents/MacOS/Legend of Grimrock"
(don't remove the quotation marks)

So i couldn't have the debug information u need, but i have installed GL view on my laptop, and make a report(below) if that could help ?

Code: Select all


Renderer: ATI Radeon X1600 OpenGL Engine
Vendor: ATI Technologies Inc.
Memory: 128 MB
Version: 2.0 ATI-1.6.36
Device: MacBookPro2,2
Shading language version: 1.20


Max texture size: 4096 x 4096
Max texture coordinates: 8
Max vertex texture image units: 16
Max texture image units: 16
Max geometry texture units: 16
Max anisotropic filtering value: 16
Max number of light sources: 8
Max viewport size: 4096 x 4096
Max uniform vertex components: 4096
Max uniform fragment components: 4096
Max geometry uniform components: 4096
Max varying floats: 40
Max samples: 6
Max draw buffers: 4


Extensions: 107

GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_blend_weighted_minmax
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_NV_blend_square
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_SGI_color_matrix
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod

Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 10/10)
v2.1 (100 % - 3/3)
v3.0 (47 % - 11/23)
v3.1 (12 % - 1/8)
v3.2 (30 % - 3/10)
v3.3 (10 % - 1/10)
v4.0 (0 % - 0/14)
v4.1 (0 % - 0/7)
v4.2 (0 % - 0/12)
v4.3 (0 % - 0/18)

OpenGL driver version check (Current: 2.0 ATI-1.6.36, Latest known: 2.0 ATI-1.6.16):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.

Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.

Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.

S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.

Vertex array range support
This feature improves performance in some applications by using AGP for dynamic vertex transformation.

Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.

Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.

Occlusion test support
This feature provides hardware accelerated culling for objects.

Point sprite support
This feature improves performance in some particle systems.

OpenGL Shading Language support
This feature enables high level shading language for shaders.

Frame buffer object support
This feature enables render to texture functionality.

Extension verification: 
GL_APPLE_row_bytes was not found, but is available in driver version 2.1 ATI-7.0.52 
GL_ARB_draw_elements_base_vertex was not found, but is available in driver version 2.1 ATI-7.0.52 
GL_ARB_sync was not found, but is available in driver version 2.1 ATI-7.0.52 
GL_ATI_text_fragment_shader was not found, but is available in driver version 2.0 ATI-1.5.24 




and some others information

Code: Select all

<?xml version="1.0" encoding="UTF-8" ?>
<!-- http://www.realtech-vr.com/glview -->
<GLView version="4.0.8"><System>Mac OS X 10.6.8 (10K549)</System>
<Device>MacBookPro2,2</Device>
<CPU>2,16 GHz Intel(R) Core(TM)2 CPU         T7400  @ 2.16GHz x 2</CPU>
<Vendor>ATI Technologies Inc.</Vendor>
<Version>2.0 ATI-1.6.36</Version>
<GLSLVersion>1.20</GLSLVersion>
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<VRAM>128</VRAM><Capabilities>
<FrameBuffer>
<ViewportMaxWidth>4096</ViewportMaxWidth>
<ViewportMaxHeight>4096</ViewportMaxHeight>
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User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: (MAC) Missing Menu buttons

Post by petri »

Thanks for the GL info!


The driver reports support for non-power of two textures (GL_ARB_texture_non_power_of_two
) so I'm a bit clueless why it does not work... Hmm, I also noticed that the graphics card has very little memory, only 128 MB. Could it be that the graphics card runs out of memory and just drops some textures. Could you try running LoG with Texture Resolution set to Low?
zbah
Posts: 10
Joined: Wed Jan 16, 2013 1:44 pm

Re: (MAC) Missing Menu buttons

Post by zbah »

petri wrote:Thanks for the GL info!


The driver reports support for non-power of two textures (GL_ARB_texture_non_power_of_two
) so I'm a bit clueless why it does not work... Hmm, I also noticed that the graphics card has very little memory, only 128 MB. Could it be that the graphics card runs out of memory and just drops some textures. Could you try running LoG with Texture Resolution set to Low?
i have tried, everything set to "low", no difference, no 2D background on menu (like this screenshot from another user)

Image
User avatar
2Four
Posts: 19
Joined: Fri Mar 09, 2012 9:55 pm

Re: (MAC) Missing Menu buttons

Post by 2Four »

I too have just recently noticed that the cut scenes lacked video - I just get words on a black screen.
I am running LoG on a 2012 Mac mini (2.7GhZ w/16GB Ram...Intel HD4000 graphics).

The lack of the video cut scenes only came to light when I installed and started playing the game on my computer at work (January is slow at the office!) which is a 2010 27" iMac w/8GB Ram and discrete graphics - ATI Radeon HD 5670 (512MB). Imagine my surprise when going to sleep really neat video of cogs in a stormy sky show-up in addition to the text.

I should add that my macmini is running Mac OS X 10.8.2 (ML)

The office iMac is running Mac OS X 10.6.8 (SL)
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