Is there a tutorial or thread for making a two level room?
Is there a tutorial or thread for making a two level room?
I don't seem to have any link for this sort of thing in the superthread, and I'd like to try my hand at it now.
Has anyone made a thread about this? How have people done it, all custom objects? Are they custom wallset models?
I'm a little bit at a loss where to begin on this. I just want a room (indoors) with double high wall and a normal ceiling up high (temple)
EDIT - this post below has a short tutorial:
viewtopic.php?p=51525#p51525
Has anyone made a thread about this? How have people done it, all custom objects? Are they custom wallset models?
I'm a little bit at a loss where to begin on this. I just want a room (indoors) with double high wall and a normal ceiling up high (temple)
EDIT - this post below has a short tutorial:
viewtopic.php?p=51525#p51525
Finished Dungeons - complete mods to play
Re: Is there a tutorial or thread for making a two level roo
http://grimrock.nexusmods.com/mods/153
here you can find 2 lvl room but dunno if there is ceilar , i dont think but maybee with source you do it by yourself
here you can find 2 lvl room but dunno if there is ceilar , i dont think but maybee with source you do it by yourself
Re: Is there a tutorial or thread for making a two level roo
I'm looking through that now, interesting, it seems it is simply custom models for wall and pillar for each level you want, and something for clear ceilings.
Has anyone already set up Temple wallset for this? Is it easy to do with GMT?
Has anyone already set up Temple wallset for this? Is it easy to do with GMT?
Finished Dungeons - complete mods to play
Re: Is there a tutorial or thread for making a two level roo
Okay, I found I could do some of it easily, here is a brief tutorial:
1. Run GMT and load the basic temple wall (asset pack/assets/models/env/temple_wall_01.model)
2. On Nodes tab under Model Notes, use the dropdown to select Node 0: Root Node
3. Down next to "Translate" put 3 in the center box (so it now shows 0 3 0) and click on Translate (model raises up)
4. File - SaveAs and save the model into your dungeon mod_assets/models/env folder (or wherever you want)
5. Open up your dungeon's objects.lua file and define the new wall (shown below)
Repeat for pillar and ceiling, optionally for ceiling shaft or other stuff like mosaic or stained glass walls, etc
(EDIT - for single-level hallway openings you will get a graphic bug on the bottom of the 2nd story wall due to there being no texture on the bottom of temple_wall_01. You can solve this by using the temple_secret_door model instead of the temple_wall_01 model for your 2nd story walls that will cover the opening of single-level hallways)
EDIT - see more instructions and pillar object download in this post:
viewtopic.php?p=51592#p51592
But there are issues. Here are some shots:
Issue 1 - the pillar "blocks" halfway up look bad, I guess they would need to be modeled differently
Issue 2 - you can see a little clear area at the bottom edge of the wall in the hallway, where the model has no texture
1. Run GMT and load the basic temple wall (asset pack/assets/models/env/temple_wall_01.model)
2. On Nodes tab under Model Notes, use the dropdown to select Node 0: Root Node
3. Down next to "Translate" put 3 in the center box (so it now shows 0 3 0) and click on Translate (model raises up)
4. File - SaveAs and save the model into your dungeon mod_assets/models/env folder (or wherever you want)
5. Open up your dungeon's objects.lua file and define the new wall (shown below)
Repeat for pillar and ceiling, optionally for ceiling shaft or other stuff like mosaic or stained glass walls, etc
(EDIT - for single-level hallway openings you will get a graphic bug on the bottom of the 2nd story wall due to there being no texture on the bottom of temple_wall_01. You can solve this by using the temple_secret_door model instead of the temple_wall_01 model for your 2nd story walls that will cover the opening of single-level hallways)
Code: Select all
defineObject{
name = "temple_wall_2ndstory",
class = "Decoration",
model = "mod_assets/models/env/temple_wall_01_2ndstory.fbx",
placement = "wall",
editorIcon = 120,
}
defineObject{
name = "temple_ceiling_2ndstory",
class = "Decoration",
model = "mod_assets/models/env/temple_ceiling_2ndstory.fbx",
placement = "ceiling",
editorIcon = 104,
}
defineObject{
name = "temple_pillar_2ndstory",
class = "Decoration",
model = "mod_assets/models/env/temple_pillar_2ndstory.fbx",
placement = "pillar",
editorIcon = 108,
}
viewtopic.php?p=51592#p51592
But there are issues. Here are some shots:
Issue 1 - the pillar "blocks" halfway up look bad, I guess they would need to be modeled differently
Issue 2 - you can see a little clear area at the bottom edge of the wall in the hallway, where the model has no texture
Finished Dungeons - complete mods to play
Re: Is there a tutorial or thread for making a two level roo
here we go moria!
but how this level (3 level high?) make the link with other levels?
if I add a door on the top, is it on the same level, or upper, or lower..?
it could very nice too, if we can make a few little stairs, just to add some variety. a few steps on the same level... it could be very very very nice...
but how this level (3 level high?) make the link with other levels?
if I add a door on the top, is it on the same level, or upper, or lower..?
it could very nice too, if we can make a few little stairs, just to add some variety. a few steps on the same level... it could be very very very nice...
ad&d / ff / d&d
Re: Is there a tutorial or thread for making a two level roo
Komag, thanks for sharing this! This tutorial viewtopic.php?f=14&t=4043 should help clean up your pillars
Designer for Legends of the Northern Realms Project
Re: Is there a tutorial or thread for making a two level roo
That's exciting!
Just gonna post something we learned in the LotNR project:
If you place stairsup in such away that you walk behind them, you will rise up in 3dspace while staying on the same level,
You're pretty limited in second floor space in this way, but still nifty none the less.
Conceivably, you could do three levels by starting behind a stairs down, moving to regular floor, and walking behind a stairsup to get to the third floor.
All in one level.
Just gonna post something we learned in the LotNR project:
If you place stairsup in such away that you walk behind them, you will rise up in 3dspace while staying on the same level,
You're pretty limited in second floor space in this way, but still nifty none the less.
Conceivably, you could do three levels by starting behind a stairs down, moving to regular floor, and walking behind a stairsup to get to the third floor.
All in one level.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Is there a tutorial or thread for making a two level roo
Now that is nifty. The only question I have is could you actually layer these levels such that you can be in different z-levels on the same level in the same xy coords?
like:
}___
}
}___
}
}___
?
like:
}___
}
}___
}
}___
?
Re: Is there a tutorial or thread for making a two level roo
I really don't think so. You would have to dynamically remove all the stairs up when you're on the floor above it, and replace them when you go down.
The method is admittedly very limited, and really only worth mentioning because it would be cool to see implemented for use in a small passage of a level.
The method is admittedly very limited, and really only worth mentioning because it would be cool to see implemented for use in a small passage of a level.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Is there a tutorial or thread for making a two level roo
Looks really amazing. If one day a Dungeon of this Dimensions really supported by the Editor without any "glitches", we could even remake Ultima-Underworld with it.
My first LoG-Mod: Abandoned Places 2