Prevent Movement While Resting?

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Montis
Posts: 340
Joined: Sun Apr 15, 2012 1:25 am
Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: Prevent Movement While Resting?

Post by Montis »

I think it should be

Code: Select all

cloneObject{
   name = "party",
   baseObject = "party",
   onWakeUp = function(party)
      return oomphScript.toWake()
   end,
}

When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
CorbinHillman
Posts: 6
Joined: Wed Jan 16, 2013 7:23 am

Re: Prevent Movement While Resting?

Post by CorbinHillman »

... haha now I cant move at start :P
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Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Prevent Movement While Resting?

Post by Komag »

haha! I guess maybe that script need to explicitly return true
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CorbinHillman
Posts: 6
Joined: Wed Jan 16, 2013 7:23 am

Re: Prevent Movement While Resting?

Post by CorbinHillman »

MAN you guys are amazing! thank you! Finally works now :)
:D :D :D :D :D :D :D :D :D :D :D
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