[Models] New created Models..

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germanny
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Re: [Models] New created Models..

Post by germanny »

:lol: :mrgreen:
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Komag
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Re: [Models] New created Models..

Post by Komag »

Oh, I need something like that, maybe you can help? I need the sword statue exactly like it is originally except without the sword, so that he has an empty hand like your guy, so I can use it as a custom alcove for swords in my dungeon :)
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Neikun
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Re: [Models] New created Models..

Post by Neikun »

Wow. That's really cool!

How did you manage to get him into blender without breaking him all up and having him flipped horizontally?
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germanny
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Re: [Models] New created Models..

Post by germanny »

Komag wrote:Oh, I need something like that, maybe you can help? I need the sword statue exactly like it is originally except without the sword, so that he has an empty hand like your guy, so I can use it as a custom alcove for swords in my dungeon :)
No prob, i will up that the next days.
Neikun wrote:Wow. That's really cool!

How did you manage to get him into blender without breaking him all up and having him flipped horizontally?
After import:
Go to Edit mode (select model, press Tab) and select all (a - key).
Go to Edit menu, Mesh > Vertices > Remove Doubles
(I think this is a glitch by obj import - all nodes are duplicated as a mesh..so to speak)

Now you can select a vertex in vertex select mode, press CTRL+L and all connected vertices are selected.
If you want to remove the sword, pick a vertex from it. CTRL+L and the connected verts from the sword are selected.
Now press DEL and choose vertices.
If some parts left over, select there a vertex.. and repeat until all sword mesh is gone (i remember sword has two mesh objects).

By obj export, i choose Z forward instead of -Z forward.

Hope it helps^^
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Komag
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Re: [Models] New created Models..

Post by Komag »

awesome, can't wait! Maybe those details can help Neikun?
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Neikun
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Re: [Models] New created Models..

Post by Neikun »

I think so. I probably would have checked it out, but I've been testing how much I can get away with when using crystals and animations.
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juho
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Re: [Models] New created Models..

Post by juho »

germanny wrote:I´ve Imported the Gladiator statue and get him a living look^^
LOL! That's just wrong! :lol:
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germanny
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Re: [Models] New created Models..

Post by germanny »

Hi Juho, what is wrong!?
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Re: [Models] New created Models..

Post by juho »

germanny wrote:Hi Juho, what is wrong!?
I just got surprised seeing half naked oily dude in the dungeons. Somehow it's hilarious. :D
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germanny
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Re: [Models] New created Models..

Post by germanny »

Ah^^ :lol:
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