Komag wrote:Oh, I need something like that, maybe you can help? I need the sword statue exactly like it is originally except without the sword, so that he has an empty hand like your guy, so I can use it as a custom alcove for swords in my dungeon
![Smile :)](./images/smilies/icon_e_smile.gif)
No prob, i will up that the next days.
Neikun wrote:Wow. That's really cool!
How did you manage to get him into blender without breaking him all up and having him flipped horizontally?
After import:
Go to Edit mode (select model, press Tab) and select all (a - key).
Go to Edit menu, Mesh > Vertices > Remove Doubles
(I think this is a glitch by obj import - all nodes are duplicated as a mesh..so to speak)
Now you can select a vertex in vertex select mode, press CTRL+L and all connected vertices are selected.
If you want to remove the sword, pick a vertex from it. CTRL+L and the connected verts from the sword are selected.
Now press DEL and choose vertices.
If some parts left over, select there a vertex.. and repeat until all sword mesh is gone (i remember sword has two mesh objects).
By obj export, i choose Z forward instead of -Z forward.
Hope it helps^^