Silent_Shadow_117 wrote:I started watching that video, and I want to know, where did you get the houses? Did you make them yourself or download them from somewhere?
Yes. I made that house by myself. I spend over a month with experiments, how to do it.
You have few possibilities how to create scene like this.:
For example, you can create "two" layers. Level "floor" and level (or levels) "+3m" ( +6m or another - depends on height of your ground level). Then you can build the level on the floor and improve it using higher levels objects. The weakness of this method is, that it's very uncomfortable to manage these "levels" and "eliminate the cells based visual". It's created from "boxes" and in the end it looks "ugly". Another issue is, that you need to create a lot of wallset models to make differencesˇ:
- you can use method wall and wall with door (2 models) but the problem is that you cannot connect block if nighbor is incompatible without pillars --> squares again.
- or you can create wall, door and window (3 models) and use them "like ivy". You can create wall, then place door as decoration (door and window can be moved and saved many times to get different versions and create "non squared look) its easier than first method, because wall is base and doors and windows are only decoration. But walls must be straight again, to keep smooth connection without pillars, or you must use pillars.
- my method is to create model of house (different from each side). It's 2x2 squares size and center is in pillar. Just place object and rotate in 4 sides. Looks perfect.
Video how it works: Making of Tombs of Winterfell 1 : Village of Vinterfell
Advantage of first 2 methods is that you have "map" and "collisons" inmediatelly. You can see walls in game map immediately.
With my method, because house is decoration, you must place in scene virtual walls to get that effect. I have "underground model of "secret wall" object - it's invisible plane. Very simple model and object as well. It's very fast to place it in the scene - as you can see on video.
Unfortunatelly it's not enough - to prevent throwing objects into house, you must place blockade on "house cells". I have two of them: full and smaller. First one is for standard cells and blocked it whole, the second one is for alcove cells and blocked it partly. The second one is on the video, when I place wooden box on the floor (there is not placing blockades in video, i forgot to grab that part
.
Village of Winterfel is builded using one house (I mean one house, two models - the second model one is mirrored original model). I built it using one model, but after that I made mirrored version. Then I replaced some models in scene with that mirrored version. Its very cheap method how to improve a look.
When I found "how to". It was very fast. I made full model of house in few hours, then used rotation (5°) and got current look of the village.
I will share my sources, you can use it freely.