[WIP] TOMBS OF WINTERFELL (Castle Winterfell)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
hyteria
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Re: [WIP] TOMBS OF WINTERFELL

Post by hyteria »

keep the good work ! impressive !
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Komag
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Re: [WIP] TOMBS OF WINTERFELL

Post by Komag »

any rough estimate on release date? a few weeks? couple months? This is shaping up to be one the top anticipated mods around here!
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Leki
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Re: [WIP] TOMBS OF WINTERFELL

Post by Leki »

Komag wrote:any rough estimate on release date? a few weeks? couple months? This is shaping up to be one the top anticipated mods around here!
Thanks for positive feedback, I am glad to hear that. I would like to release ToW in few weeks. Target date is end of February but I guess I will finish it sooner...
It depends on my feature list - I spend whole day with custom monster export without result etc...
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Silent_Shadow_117
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Re: [WIP] TOMBS OF WINTERFELL (last update 7th January)

Post by Silent_Shadow_117 »

I would like to know, what mods, if any, are you using to make those second floor stuff? I was thinking of making something similar in a dungeon I am creating and I used Yuleand's source... Those second floors look badass... At least for a game that only has ceilings...
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Leki
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Re: [WIP] TOMBS OF WINTERFELL (last update 7th January)

Post by Leki »

I will try to share some making of videos and pictures. The first one is here:
Making of Tombs of Winterfell 1 : Village of Vinterfell
Quality is not high but I hope you will enjoy it... And next time I will try to record voice as well :-)
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Leki
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Re: [WIP] TOMBS OF WINTERFELL (making of video)

Post by Leki »

Vilage of Winterfell: Mysterious meeting.
Character (WIP)
Name: classified
Combat style: melee, sword and shield.
Special abilities: classified
Role: classified

Hope you like it. I will try to upload a video. Character is partly animated but is a little bit tricky to manage this whole stuff (model, textures, animations etc...) and stay tuned...
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Image
Last edited by Leki on Sun Jan 13, 2013 2:25 am, edited 1 time in total.
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Neikun
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Re: [WIP] TOMBS OF WINTERFELL (12.1.2013: New ingame charact

Post by Neikun »

Would love to know how you're doing human character models with any animation whatsoever!
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Drakkan
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Re: [WIP] TOMBS OF WINTERFELL (12.1.2013: New ingame charact

Post by Drakkan »

I think animate these npc should be really important, city looks very empty without any humans. Good job !
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Dr.Disaster
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Re: [WIP] TOMBS OF WINTERFELL (making of video)

Post by Dr.Disaster »

Nice gal!
Leki wrote:Role: classified
My take: hireable NPC
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takis76
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Re: [WIP] TOMBS OF WINTERFELL (12.1.2013: New ingame charact

Post by takis76 »

Very nice houses. Do the doors of the houses can be open?
Fantastic tree and horse.
A sky box will be a very nice idea for outdoor environment.
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