[MOD] the warlock (maybe from firetop mountain)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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pulpum
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Re: [MOD] warlock of firetop mountain

Post by pulpum »

yep :)

one bug :) my teleporters were not ser for the good level... sorry!

I'm uploading the new version right now!

thank you!
ad&d / ff / d&d
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Drakkan
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Re: [MOD] warlock of firetop mountain

Post by Drakkan »

pulpum wrote:yep :)

one bug :) my teleporters were not ser for the good level... sorry!

I'm uploading the new version right now!

thank you!
happens :d
just my feedback - generaly nice classic dungeon. I am missing some puzzles.
My suggestions - put recipes for making potions somewhere (energy, heal, antiode). I haved just one flask so far, but thats ok. Food supply is ok, difficulty is fine.
small bug - On level 1 there is note and text is wronlgy formated (it goes over note space)
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pulpum
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Re: [MOD] warlock of firetop mountain

Post by pulpum »

did you finish it? I thought it last a couple hours more ;)

I don't understand what you mean with the scroll bug? can you explain via pm please?

There is a lot of secrets, flasks and potions are a lot in them. I didn't put any recipe, as I thought people remember them, but I agree, I have to put some!

thanks for playing :)
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Ixnatifual

Re: [MOD] warlock of firetop mountain

Post by Ixnatifual »

I noticed in the editor, the text on scrolls and notes is smaller than it is when you actually load up your custom dungeon to play it normally. That way you often get scroll text that goes beyond the scroll "window."
joshchen322
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Re: [MOD] warlock of firetop mountain

Post by joshchen322 »

Hello,

The scroll with the message goes over the edge of the actual note.
You just need to hit "enter" key more to break them up so the text stays on the page.

I like a lot about your dungeon. There are more things that I like than don't.

Things that I like:

1. Stairs down are accessible without completing the whole level until level 7.
2. Nice cinematic with pretty pictures in the beginning of the game.
3. That door that can't be open on both sides but needn't be opened. That one got me.
4. Pretty challenging when I've brought my level 14s into the game
5. Nice smoke effect you put on level 4 and on.
6. Entrance was neat, nice modded tiles.

Things that I don't like:

1. Not enough food to fully explore the levels. I feel like I am being pressed by time to move on to the next level trying to hunt for food.
2. Not enough hints. This goes with statement 1, if there are more food around I'd stick around and try to get all the secrets.
3. So many doors I want to open, but I can't! It irritates me.
4. Many buttons that I've pressed and yet I don't see/feel any difference in pressing them. Maybe you put the button too far apart from the secret doors and I was lazy to walk back to them.
5. Now I am stuck at lv 7. No walkthrough. :D

Bugs:

1. When you dropped down from lv 7 to lv 8, 3 out of 6 of the teleport takes you to a hole inside the wall. Not game breaking.


So far so good. Your mod is the third one I've tried so far and its the one I liked most.
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FeMaiden
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Re: [MOD] warlock of firetop mountain

Post by FeMaiden »

this is interesting because i am working on a couple of dungeons based on ian livingstone fighting fantasies as well. i am trying to do deathtrap dungeon and blood of the zombies...not sure when or if i will finish them, i am still learning the scripting language
eLPuSHeR
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Re: [MOD] warlock of firetop mountain

Post by eLPuSHeR »

Hello. I am stuck on level 6.
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In a place called "Ancient necropolis". How do you get out of a place saying "no one should leave. Only the dead"? I have already pulled four levers but I haven't noticed any changes.
Last edited by eLPuSHeR on Sun Jan 20, 2013 10:28 pm, edited 1 time in total.
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pulpum
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Re: [MOD] warlock of firetop mountain

Post by pulpum »

well. nice to hear some news! first, thanks for playing. :)

mine tiles, smoke are credited, I just use the wonders that users allow us to use (especially those from phitt, komag and neikun :)) I took a lot of time to make intro /outro and original music...

I'll upload 1.3 tomorrow with all your notes in head. especially by adding some food and hints.

all I can say for ancient necropolis is that somewhere on the level, a note has the solution... but as it is very old, the location has probably be forgotten. there's a lot of hidden things on that level...
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eLPuSHeR
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Re: [MOD] the warlock (maybe from firetop mountain)

Post by eLPuSHeR »

I edited my previous post. It said level 4 when it's actually level 6.
SpoilerShow
I still don't have any clue about where that note may be (I hope you mean it's on the same level). I have other doubts. What are a big gear and a shaft good for? I have found two bricks with a weird hole in them but I don't know how to use the shaft/gear. Also on level 6, there is a door with both a lock and a pull chain that can be opened by just using the aforementioned pull chain, but a key dropped by one legionnary can be used on that lock (gear key). I don't know what is its purpose though. I have found two buttons as well that, after pressing them, I don't know what they do either.
More in-game hints would be really appreciated. I am still stuck on that level (6).
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pulpum
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Re: [MOD] the warlock (maybe from firetop mountain)

Post by pulpum »

hello!

the dungeon has been updated this afternoon! some teleporters bugs are corrected, and some food has been added too...

I know your problems on level 6, but you should try to watch if you have watch everywhere... and maybe your key has to be used after this level... keep it! you'll never know! :P
SpoilerShow
there is a note, somewhere on the level, which explain how the levers works in "ancient necropolis". I made a bigger button to open the section where the scroll is hidden, in today's update.
ad&d / ff / d&d
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