lurker wrote:flowbee321 wrote:Still stuck on the Tarjan level. Tried lots of different things for "gracing" the altars, includingNothing is working for me.SpoilerShowcasting spells, putting scrolls, etc., using the "let your mages guide you" clue.SpoilerShowNW = fire. You can use a firebomb, fire arrow or one of the seemingly useless fire scrolls you found elsewhere on the level.
[MOD] Menace of Mangar v1.1
- flowbee321
- Posts: 25
- Joined: Sat Apr 14, 2012 9:31 pm
Re: [MOD] Menace of Mangar
Whoa. I guess I know when I got it right! BOOM!
Regarding getting in the library & sequence:
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Was there supposed to be any clues regarding what goes where (fire/frost/poison/lightning)? The texts for each room didn't give me any clue so I did it by trial & error.
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Did the fibonacci clicks all the way up to the NE outer room (one of the altar rooms) but that's my last click. I had made a save right there, and tried going different directions, etc but that's the last click I got. Something amiss? I thought heading directly from there to the NW corner room would trigger another click, but it didn't. I even went back to an earlier save and redid it, no click there.
Re: [MOD] Menace of Mangar
flowbee321 wrote:Whoa. I guess I know when I got it right! BOOM!SpoilerShowWas there supposed to be any clues regarding what goes where (fire/frost/poison/lightning)? The texts for each room didn't give me any clue so I did it by trial & error.
SpoilerShow
That was the 'let your mages guide you' clue. Maybe I need something additional. I was trying to get the tapestries to match up with the elemental colors but that didn't work quite right. Maybe I should add monsters in each room indicating the elements?
flowbee321 wrote:Regarding getting in the library & sequence:SpoilerShowDid the fibonacci clicks all the way up to the NE outer room (one of the altar rooms) but that's my last click. I had made a save right there, and tried going different directions, etc but that's the last click I got. Something amiss? I thought heading directly from there to the NW corner room would trigger another click, but it didn't. I even went back to an earlier save and redid it, no click there.
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Look for something (like a steak or torch) sitting on that square in the NW where you were expecting it to click. I thought I corrected all of those pressure plates to ignore items but maybe I missed sone.
- flowbee321
- Posts: 25
- Joined: Sat Apr 14, 2012 9:31 pm
Re: [MOD] Menace of Mangar
Finished! This has to be the mod with the toughest puzzles so far. And some of the cleverest, too. You really had to pay attention to get every clue, and really use the clues in order to figure out things. Even so, a few puzzles were (at this point anyway) too tough for my brain. With a little fine-tuning of the puzzles, it'd rank among my fave mods.
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I loved the last level "puzzle rehash". I had to dig my notes for the Tarjan altar puzzle out of the trash to solve the rehash version!
The "boss fight" was a bit anticlimactic as they were just a barrage of regular necromancers. Perhaps a modded version (a-la the day-glo spiders) or something to make them unique or special might be nice.
Also - what was the next-to-last teleport for? the one that puts you on the level 4 stairs by the text that says "only the worthy may enter"? I'm not sure if I qualified for "worthy" or not but I never made it through that door.
The "boss fight" was a bit anticlimactic as they were just a barrage of regular necromancers. Perhaps a modded version (a-la the day-glo spiders) or something to make them unique or special might be nice.
Also - what was the next-to-last teleport for? the one that puts you on the level 4 stairs by the text that says "only the worthy may enter"? I'm not sure if I qualified for "worthy" or not but I never made it through that door.
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- Posts: 43
- Joined: Tue Nov 27, 2012 12:53 am
Re: [MOD] Menace of Mangar
I'm at the prison and I really can't figure out the code. I got that the first number is for the cell number but then I don't get what lever refers to what number. So after trying few combination I opened the first cell but instead of trying everything ramdomly, I'd like to understand. And for the riddle where the answer is ice, I tried the ice shard scroll, to cast an ice shard on the alcove to throw frozen arrows or ice bombs but no success with that.
Thanks for your help again !
Thanks for your help again !
Re: [MOD] Menace of Mangar
Thanks for plowing through! I really appreciate your comments and have made a lot of adjustments based upon them.flowbee321 wrote:Finished! This has to be the mod with the toughest puzzles so far. And some of the cleverest, too. You really had to pay attention to get every clue, and really use the clues in order to figure out things. Even so, a few puzzles were (at this point anyway) too tough for my brain. With a little fine-tuning of the puzzles, it'd rank among my fave mods.
SpoilerShowI loved the last level "puzzle rehash". I had to dig my notes for the Tarjan altar puzzle out of the trash to solve the rehash version!
The "boss fight" was a bit anticlimactic as they were just a barrage of regular necromancers. Perhaps a modded version (a-la the day-glo spiders) or something to make them unique or special might be nice.
Also - what was the next-to-last teleport for? the one that puts you on the level 4 stairs by the text that says "only the worthy may enter"? I'm not sure if I qualified for "worthy" or not but I never made it through that door.
SpoilerShow
Harder boss fight. Yeah, I wanted to make some bad-ass Goromorgs, but when you customized them they lost their shield. But I think some people have figured out how to add the shield back in so I'll look at that again. I hated the spawner at the end of Grimrock so I didn't want to add that here. Maybe have a 'pet' for each one???
The 'worthy' puzzle had a lot of different clues but I am pretty sure nobody would figure it out. The key one was 'strip away your fear' Basically the characters need to strip and then they are worthy! It just makes the boss fight easier by revealing fewer at a time.
The 'worthy' puzzle had a lot of different clues but I am pretty sure nobody would figure it out. The key one was 'strip away your fear' Basically the characters need to strip and then they are worthy! It just makes the boss fight easier by revealing fewer at a time.
Re: [MOD] Menace of Mangar
I didn't think of that, but I guess the two sets of levers would be confusing. So, there are a set of four for the west cells and a set of four for the east cells. You then just need to know which one is 1, 2, etc. but there is no puzzle as far as that goes. 1 is the upper-left in both cases and it shouldn't take too much from there.jimirenton wrote:I'm at the prison and I really can't figure out the code. I got that the first number is for the cell number but then I don't get what lever refers to what number. So after trying few combination I opened the first cell but instead of trying everything ramdomly, I'd like to understand. And for the riddle where the answer is ice, I tried the ice shard scroll, to cast an ice shard on the alcove to throw frozen arrows or ice bombs but no success with that.
Thanks for your help again !
For the ice alcove, I see a bug.
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The scrolls should have worked, but they aren't. Casting a frostbolt will do the trick, Or, until I publish the fix, you can also put the ice scroll in the most SE alcove (copy and paste got me here). A punishment fireball will be sent your way, but then go and put anything else in the 'ice' alcove and it will open.
- Numberouane
- Posts: 283
- Joined: Fri Mar 02, 2012 6:11 pm
- Location: Sunny Place south Of France
Re: [MOD] Menace of Mangar
Help on level 9 please
Thanks u all for the help
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I completed level 9. By that I mean I got the golden key and saved in front of the well after killing all fire elementals.
Two gates in teleporters hall remained closed.
I jump in the well and.......... I die in a place surounded by fire elementals...
What did I miss? I did not find any symetrical aberrations....
Two gates in teleporters hall remained closed.
I jump in the well and.......... I die in a place surounded by fire elementals...
What did I miss? I did not find any symetrical aberrations....
Re: [MOD] Menace of Mangar
What did you think as you kept on falling and then faced a literal army of fire?Numberouane wrote:Help on level 9 please
SpoilerShowI completed level 9. By that I mean I got the golden key and saved in front of the well after killing all fire elementals.
Two gates in teleporters hall remained closed.
I jump in the well and.......... I die in a place surounded by fire elementals...
What did I miss? I did not find any symetrical aberrations....
SpoilerShow
It sounds like you moved one or more gifts of the gods, which were found in the four key rooms. Based upon other feedback I'm embellishing these rooms some more in the next version so that it is more apparent that these are indeed the gifts. If the gifts are in their proper alcoves when you jump in, you only drop one level and you can collect your choice of prize. Regardless, once you put all four keys in you can move to the next level.
- Numberouane
- Posts: 283
- Joined: Fri Mar 02, 2012 6:11 pm
- Location: Sunny Place south Of France
Re: [MOD] Menace of Mangar
I feel soooooooooooo stupid on riddles level.... How to answer riddles? Where can I set the answers?
Thanks
Thanks
Re: [MOD] Menace of Mangar
Numberouane wrote:I feel soooooooooooo stupid on riddles level.... How to answer riddles? Where can I set the answers?
Thanks
SpoilerShow
Almost all of the riddles were originally used in Betrayal at Krondor 20 some years ago. Just search for them online. I'm pretty sure they are all posted somewhere.