[MOD] Eye of the Beholder: Waterdeep Sewers

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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thomson
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by thomson »

Thanks a lot for uploading. I was trying to upload, but level editor didn't recognize existing steam mod and only offered to upload as new mod. I've asked here if that is even possible. I also don't have any experience with uploading to steam.

I wish you all happy new year and lots of fun creating and playing LOG mods.
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources
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thomson
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by thomson »

I've updated Grimwidgets with a new compass images donated by Germanny (thanks again). I've just integrated grimwidgets into Waterdeep Sewers.

Here's EOB dungeon with an on-screen compass. This compass can be enabled or disabled with C key.
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources
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djoldgames
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by djoldgames »

Hello!
I'm back in modding ;-). Actualy working on better sewers wallset.
Now the wall model/texture (seamless) and the same for ceiling is done and I testing it with pillar-less wallset. Next on my toto list is the new door frame model/texture (partialy done).

walls/ceiling:
Image

door frame:
Image
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undeaddemon
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by undeaddemon »

Uh... that... looks.... great!
8-)
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Komag
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by Komag »

very nice, love it! I want to just go to the future and play this mod when it's completed! :D
Finished Dungeons - complete mods to play
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thomson
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by thomson »

djoldgames wrote:Hello!
I'm back in modding ;-). Actualy working on better sewers wallset.
Welcome back. Let's me say that this is a comeback with a style :) New textures look awesome.
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources
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djoldgames
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by djoldgames »

New stuff - drainage grate and drain pipe, new models and textures.
Original:
Image Image

Drainage grate:
SpoilerShow
Image
Image
Drain pipe:
SpoilerShow
Image

Particle "water" effect
Image

Experiment with flooded sewer floor
Image
I'm also experiment with "water" particle effect for pipe (which looks good) and flooded sewer floor.

Is there any way to show particle effect as the part of the non lightsource object? Or set the lightsource to "no-glow", because using this sort of object on the dungeon floor causes the glowing effect in the far dungeon tiles, where the other objects are in the dark...
Last edited by djoldgames on Fri Jan 11, 2013 2:01 pm, edited 1 time in total.
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Neikun
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by Neikun »

I am in love with the drain pipe!
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thomson
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by thomson »

djoldgames wrote:New stuff - drainage grate and drain pipe, new models and textures.
Beautiful!

There was also a version of drainage with some creature in it (just the eyes were visible). If you clicked it, the eyes vanished.

Did you push the code to git? (use git push in command line or sync if you are using github gui). I'd like to take a closer look over weekend.
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources
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Komag
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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Post by Komag »

well done versions, very true to the originals :)
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