[WIP]flesh wall set

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Silent_Shadow_117
Posts: 9
Joined: Sat Jan 05, 2013 8:01 am

Re: [WIP]flesh wall set

Post by Silent_Shadow_117 »

Dude... This looks awesome... I would love to try and implement some of these into my custom dungeon I'm working on (I don't now where it'll go, but I will make it fit!)...
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [WIP]flesh wall set

Post by Komag »

I read that as implant, not implement! :lol:
Finished Dungeons - complete mods to play
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: [WIP]flesh wall set

Post by hyteria »

i will not release it yet , this need more work to be perfect , too much texture and light bug for now , and i need to re modelize lots of piece i dont like much
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: [WIP]flesh wall set

Post by hyteria »

better door frame (but now i have a blur problem on texture pffff)
SpoilerShow
Image
SpoilerShow
Image
User avatar
JohnWordsworth
Posts: 1397
Joined: Fri Sep 14, 2012 4:19 pm
Location: Devon, United Kingdom
Contact:

Re: [WIP]flesh wall set

Post by JohnWordsworth »

Very cool. Especially useful for hellish/nightmarish portions of a dungeon / mod.

Only suggestion is that you could mix up the uniform colour of the tileset a little with (a) some objects could be made out of bone (bleached yellow / white) and (b) there could be some small pools of dark red blood.

Really nice work - look forward to seeing it develop :)
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: [WIP]flesh wall set

Post by hyteria »

thx john , i work on those idea , well adding other texture , but i m still lacking of skill on texuring i need help ! )
User avatar
Kuningas
Posts: 268
Joined: Wed Apr 11, 2012 10:29 pm
Location: Northern Finland

Re: [WIP]flesh wall set

Post by Kuningas »

That is disgusting.

It works.
BASILEUS
Silent_Shadow_117
Posts: 9
Joined: Sat Jan 05, 2013 8:01 am

Re: [WIP]flesh wall set

Post by Silent_Shadow_117 »

That looks so sickening, I think I might puke... It's perfect... It reminds me of the Flood in Halo 3, when you go into the ships and it's covering everything...

You should make some kind of music to go with it, and the sound effect for walking on it should be a squishy noise... The music would have to be something creepy, like the Amnesia music...
Silent_Shadow_117
Posts: 9
Joined: Sat Jan 05, 2013 8:01 am

Re: [WIP]flesh wall set

Post by Silent_Shadow_117 »

JohnWordsworth wrote:Very cool. Especially useful for hellish/nightmarish portions of a dungeon / mod.

Only suggestion is that you could mix up the uniform colour of the tileset a little with (a) some objects could be made out of bone (bleached yellow / white) and (b) there could be some small pools of dark red blood.

Really nice work - look forward to seeing it develop :)
I agree, seeing bits and pieces of bones or blood would be great...
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: [WIP]flesh wall set

Post by hyteria »

i tried to fix my blur texture problem and my bump probleme then i will rework all what i have already done for a reaaaaaallllly disgusting and deranged atmosphere
Post Reply