[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Neikun
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Re: [Models] New created Models..

Post by Neikun »

Haha, for some reason I enjoy getting alcoves absolutely right. I could fiddle for hours and not feel a wasted second. =D
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germanny
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Re: [Models] New created Models..

Post by germanny »

Updated my Vsword Assets on Nexus!

V2.0
Added DM props and items:
- dm_gem_blue
- dm_gem_green
- dm_gem_yellow
- dm_mirror_of_dawn
- dm_mirror_slot
- dm_cross_lock
- dm_iron_lock
- dm_gem_slot (with wall socket definition 'dm_gem_socket' for my gems)

To change the Gem used in the dm_gem_socket, change item.name from "dm_gem_green" to "dm_gem_blue" or "dm_gem_yellow"
It is defined in 'grim_coinslot.lua'
The prop´s wall positions are defined for my DM Wallset, i didnt test anymore with standard wallsets ATM.

Germannys Dungeon Master and Custom Assets -- a collection of items and weapons
DL: Germannys Dungeon Master and Custom Assets at Grimrock Nexus

Then go on, Pandafox :)
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germanny
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Re: [Models] New created Models..

Post by germanny »

Neikun wrote:Haha, for some reason I enjoy getting alcoves absolutely right. I could fiddle for hours and not feel a wasted second. =D
Yeah, that cost me about an hour or so to place it correct^^
And i have the gem position infos from Blender.. but that doesn´t help much xD
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Pandafox
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Re: [Models] New created Models..

Post by Pandafox »

germanny wrote:Updated my Vsword Assets on Nexus!
Great ! big thanks !
hyteria
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Re: [Models] New created Models..

Post by hyteria »

many thx germany i hope i m gonna modelize like you one day haha
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germanny
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Re: [Models] New created Models..

Post by germanny »

Updated vsword package to V2.1.

Not much, but DM/CSB dart + poison dart added.
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Germannys Dungeon Master and Custom Assets -- a collection of items and weapons
DL: Germannys Dungeon Master and Custom Assets at Grimrock Nexus

AH - and i solved my normal mapping probs, i´ve done two things totally false, now Blender is the best normal map generator! It´s true^^

..more to come!

*edit
BTW - How can i *add* poison damage (not cloud, only damage) to the dart? With the LoG Framework?
Last edited by germanny on Sun Jan 13, 2013 1:42 am, edited 1 time in total.
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hyteria
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Re: [Models] New created Models..

Post by hyteria »

ohhhh dart ! great idea , this remind me DM !!!!!! nice idea germanny !
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germanny
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Re: [Models] New created Models..

Post by germanny »

Well, the whole project goes to recreate all DM/CSB stuff - and environment^^
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mahric
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Re: [Models] New created Models..

Post by mahric »

germanny wrote:BTW - How can i *add* poison damage (not cloud, only damage) to the dart? With the LoG Framework?
Maybe you can set the damageType on your dart to "poison"?
It should mean that all the damage from the dart is poison damage though.
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germanny
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Re: [Models] New created Models..

Post by germanny »

mahric wrote: Maybe you can set the damageType on your dart to "poison"?
It should mean that all the damage from the dart is poison damage though.
Ah, thx, i will try that!
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