LotNR Project Official Thread [Open]

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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juho
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Re: LotNR Project Official Thread [Open]

Post by juho »

I don't have time to contribute on this project by making assets, but I'll be following your progress in the background and help you by giving "official" support.
Follow me on Twitter: @JuhoMakingStuff
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Kuningas
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Re: LotNR Project Official Thread [Open]

Post by Kuningas »

juho wrote:I don't have time to contribute on this project by making assets, but I'll be following your progress in the background and help you by giving "official" support.
And we would not expect anything more from you! Official approval means a lot to a mod project, for that we salute you.
BASILEUS
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Neikun
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Re: LotNR Project Official Thread [Open]

Post by Neikun »

Expanded the features list a little bit.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
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Neikun
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Re: LotNR Project Official Thread [Open]

Post by Neikun »

Project Specific Developer Requests updated.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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Arkos
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Re: LotNR Project Official Thread [Open]

Post by Arkos »

.
Anyone wanting to join up can comment here or pm Neikun.
Feel free to discuss your thoughts on the Northern Realms here!



Here some more concept art for the project – This is a Dark Lord of Murwynd Woods concept. Murwynd Woods is just on the other side of the Dearthfang Ridges.
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msyblade
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Re: LotNR Project Official Thread [Open]

Post by msyblade »

Some juicy early dev pics from LotNR for you mod junkies :shock:

Tavern entrance
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Inside
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Outdoors
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Early designs here, used in these pics are skuggasveins Town tileset (Beta build still, sorry guys!)phitts Cozy Dungeon, Merethif's Gobelins and maybe some others im not recalling on the spot. Friendly monsters are placeholder npc's for now. And I have them following a predetermined path. The Innkeeper will lead you to your room while making smalltalk! :lol:
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
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msyblade
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Re: LotNR Project Official Thread [Open]

Post by msyblade »

Ha!, updated pics because I suck at getting em to show! :oops:

Might as well "leak" a couple of more while I'm here :)

Shop entrance
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And before this next one, I feel the need to point out that this is Skuggs modeling. All I did was design. (Yeah, it's so pretty, It needs a disclaimer. :shock: )

The front of that fountain above
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Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Xombium
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Re: LotNR Project Official Thread [Open]

Post by Xombium »

Hey! Those pics are cool! I like the outdoorsyness. So how long till any of it is playable roughly? Guessing a while.
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Kuningas
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Re: LotNR Project Official Thread [Open]

Post by Kuningas »

I feel weird for being inside the project and not knowing we'd gone that far. o_O

I feel so useless. : D (not in all that much of a bad way, though)
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msyblade
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Re: LotNR Project Official Thread [Open]

Post by msyblade »

It was an incredible weekend Kuni, will tell ya all about it! :)
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
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