What NEW Custom Monsters or Items do you want most???

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!

Pick your top three categories of what you most want to see

Decorative Props: table, chair, bookcase, altar, chains, lantern, bench, chest, etc
46
16%
Weapons and Equipment: sword, club, mace, stave, armor, necklace, etc
23
8%
Ambient Creatures: rat, worm, bat, cockroach, mosquito, beetle, leech, etc
26
9%
Humanoids: orc, kobold, mummy, Drow, psychotic man, minotaur, Lord of Darkness
82
28%
Bug Monsters: giant beetle/ant/wasp/insect
5
2%
Animal Monsters: snake, tiger/lion, chimera, toad/bullywug, displacer bst, dragon
37
13%
Freaky Monsters: gargoyle, munchers, wall hands, oitu, drider, gazer, stark, lovecraft
57
19%
Mechanical Monsters: steampunk, golems, mechanical traps/spikes
19
6%
 
Total votes: 295

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Soaponarope
Posts: 180
Joined: Thu Oct 04, 2012 3:21 am

Re: What NEW Custom Monsters or Items do you want most???

Post by Soaponarope »

I voted for humanoids too. There is the most potential there.

Good points on kobold type Thomson. And of course it will help you with EOB which is a plus too. :)

How is your kobold coming along Isaac?
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undeaddemon
Posts: 157
Joined: Fri Mar 02, 2012 3:38 pm

Re: What NEW Custom Monsters or Items do you want most???

Post by undeaddemon »

Neikun wrote:I have a new request from the Legends of the Northern Realms project.

We're looking into having npcs.
This means we badly need "monsters" for use as such.

To make it simple to start off, I'd much like Sort of unisex human (for easy retexturing)
Yeah,, well now you went and did it.

See I was resisting such a request... because... it exactly aligns with the MOD I am working on.. which involves the classic "Clerics gone Bad" storyline...
I can't tell you how much I need some regular human - ish "monsters"
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Soaponarope
Posts: 180
Joined: Thu Oct 04, 2012 3:21 am

Re: What NEW Custom Monsters or Items do you want most???

Post by Soaponarope »

Agreed on that too. I would like to see a mod where you can talk to a human enemy at one point and fight them later on.
Sheep
Posts: 16
Joined: Sun Apr 15, 2012 4:31 pm

Re: What NEW Custom Monsters or Items do you want most???

Post by Sheep »

I would love to see the lord of Darkness. He would make a real good endboss for my dungeon that Iðm making :D
wallasaurus
Posts: 99
Joined: Thu Oct 11, 2012 5:12 pm

Re: What NEW Custom Monsters or Items do you want most???

Post by wallasaurus »

Ok, so I sense a draw between kobold and human.

Generic human is going to be tricky, need to think about what a good generic human is going to be! I think it is worth planning for a specific human first, then look at what the most useful changes to make would be and incorporate them. Maybe a human leather armoured guy who could be npc, trader, caravaneer, bandit, mercenary or so on? They would need different attack anims per weapon type probably, but the rest is generic between all kinds.

Kobold is easy, Ideally I will make the skeleton generic for small humanoids and maye it could be used for goblins or so on in future.

thoughts? :)
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msyblade
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Joined: Fri Oct 12, 2012 4:40 am
Location: New Mexico, USA
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Re: What NEW Custom Monsters or Items do you want most???

Post by msyblade »

We have a need for an npc or two in the northern realms project, and you sure make 'em pretty! :shock:
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
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undeaddemon
Posts: 157
Joined: Fri Mar 02, 2012 3:38 pm

Re: What NEW Custom Monsters or Items do you want most???

Post by undeaddemon »

I will jump on the Human Bandwagon.

I would even suggest making multiple animations /attacks for the model, so others can maybe just build textures and such to change for variety, and then they can turn off/on types of animations for the model..?? (maybe i am talking out my butt, but... hehe I think I saw that like the ogre has multiple animations..?

And then maybe you can offer the same basic model and animation group, but offer multiple "objects / weapons" that the model holds/attacks/uses... ???
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: What NEW Custom Monsters or Items do you want most???

Post by hyteria »

and what about a beholder?

Image

we have tentacle already in game , add a sphere and lets go ? :p ok ok ok not so easy but this will be a nice creature in DM world^^
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Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: What NEW Custom Monsters or Items do you want most???

Post by Komag »

somebody was working on something very similar, can't remember who, but I believe the exact "beholder" is copy protected by Wizards of the Coast (or something like that)
Finished Dungeons - complete mods to play
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: What NEW Custom Monsters or Items do you want most???

Post by hyteria »

damn

you right

The beholder is considered "Product Identity" by Wizards of the Coast and as such is not released under its Open Game License.

bah maybee we can add some arms and do something more human :)
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