How to end a Dungeon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Sheep
Posts: 16
Joined: Sun Apr 15, 2012 4:31 pm

How to end a Dungeon

Post by Sheep »

I'm pretty new to scripting and I was wondering how you end a dungeon.
I have tried really hard but no luck so far.
If someone could help me that would be great :D
I dont know how to make the game end in these tiles here X25 Y 6 and Level6
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Skuggasveinn
Posts: 562
Joined: Wed Sep 26, 2012 5:28 pm

Re: How to end a Dungeon

Post by Skuggasveinn »

you call endGame with a script and point it to your lua file for the end credits

Code: Select all

function endGame()
  completeGame("mod_assets/cinematics/ending.lua")
end
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
Sheep
Posts: 16
Joined: Sun Apr 15, 2012 4:31 pm

Re: How to end a Dungeon

Post by Sheep »

Thanks Skuggasveinn.
Now I just need to figure out some nice cinematic scenes :D
Last edited by Sheep on Sun Jan 06, 2013 12:04 am, edited 1 time in total.
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mahric
Posts: 192
Joined: Sun Nov 04, 2012 3:05 pm

Re: How to end a Dungeon

Post by mahric »

Sheep wrote:Now I just need to figure out how to make the credits :D
The source of my mod is available for download, check this for more info: viewtopic.php?f=14&t=4102
You can find the ending in mod_assets/cinematics/outtro.lua

More info about making cinematics can be found in this link: http://www.grimrock.net/modding/how-to- ... inematics/

I'm looking forward to the cinematics you make!
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
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