custom monster: mummy

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HaunterV
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Re: custom monster: mummy

Post by HaunterV »

wallasaurus wrote:updated,

seems to hit me in my test dungeon.

add import "mod_assets/scripts/animation_events.lua" to your init script. I cloned the skeleton warrior stuff again.

Sounds are a bit chain-maily but it is working better. Need to figure out how the swipes are spawned too.
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Moutrave
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Re: custom monster: mummy

Post by Moutrave »

hyteria wrote:yes this mummy will have a very large place in my next dungeons "tombs of the forgottens" ;)

and this work fine with patrol too hehe

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hyteria
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Re: custom monster: mummy

Post by hyteria »

yes this work nice but just made a groupe of 2 car i think the 2 on back doesn t hit the party when attacking )

and with walla permission this is the black mummy , much bigger and using spells ! thanks again walla to let us using your work

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Komag
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Re: custom monster: mummy

Post by Komag »

Ha, I love it! :twisted:
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Ixnatifual

Re: custom monster: mummy

Post by Ixnatifual »

hyteria wrote:yes this work nice but just made a groupe of 2 car i think the 2 on back doesn t hit the party when attacking )
Are they casting spells or just attacking with their fists? They shouldn't attack at all if they're just melee while in the back. They don't have a reach weapon equipped.

Anyway, this looks great from the screenshots.
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undeaddemon
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Re: custom monster: mummy

Post by undeaddemon »

Would be really sweet if they could attack ranged [well - with reach] via a breath weapon that causes disease.
hyteria
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Re: custom monster: mummy

Post by hyteria »

no no i just made a groupe of 4 , but there are stiff melee , i dont know how to change stat on groupe cause its just a copie of 4 same items
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undeaddemon
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Re: custom monster: mummy

Post by undeaddemon »

hmm at first I thought, make the claw and the spell attack a reached weapon, but then, you would be "mixing" 2 different "types" in a group....??
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thomson
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Re: custom monster: mummy

Post by thomson »

Here's a challenge for you. Mummies are dry to the bone. Would it be possible to make them burn if hit by a torch? Possibly with extra damage over time or at least extra bonus when hit with a burning torch.

BTW this is something that was not really there in LoG - additional bonuses for specific type of creatures. Sure, Dismantler had lighting attack, but typically once you get it, you stick with it till the end of the game. It would add interesting twists if your awesome weapon is no longer that powerful and you need to find a better weapon for specific type of enemies.
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hyppyp
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Re: custom monster: mummy

Post by hyppyp »

Hmmm thomson, animation is so hard only wallasaurus is able to do it properly (for now?). So I would rather have TWO monsters instead of ONE that you can stab AND burn.... ;)
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