I have a WIP for which the first roughly 1/3 to 1/2 is complete. The completed portion could really stand on its own as a smallish (~6 level) dungeon...but the story as planned won't be finished by the time you complete what's done...Free time will be in much shorter supply once the new year hits for me, so I wanted to get this part out there and comments coming back sooner rather than later.
Dungeon is somewhat non-linear and built more towards puzzles and 'interesting' combat, rather than heavy hack-and-slash. By "interesting" combat, I mean there's usually a secondary goal, dynamic environment, etc that adds to the challenge - this is because my biggest disappointment with Grimrock was that it was just as easy to 2-step creatures as it was back in DM days...I may even get rid of the possibility for "stun-locking" at some point, but that will depend on feedback and how ambitious I want to get once I get busy in the coming months...anyway.
I've playtested pretty aggressively as I go for bugs/clipping/stuff like that. Should be pretty clean, but when you know all the puzzles and routes, it's hard to get a feel for challenge level, food supply, etc etc. I'd think I can get through the whole thing in a few hours tops - so I'd guess maybe a 4-6 hour experience as it stands...really hard to say.
*edit - it's on the Nexus now : http://grimrock.nexusmods.com/mods/161
So...any takers?
"Description" from custom dungeon file:
Of late, brave Crusaders have gone missing near sacred Mt Thamyst. Rumors spread that worshippers of the Dark Eye have returned. The High Inquisitor has ordered to you investigate the ruined temples and frozen prisons of the most holy mountain, and put down the cultists, if they have indeed returned...
Enter Mt Thamyst and earn your redemption through victory, or death...