Sound script
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Sound script
can you send me the wav file, then I can try on my end if it works with that.
Re: Sound script
I do believe it is the file itself. with one file i can even open the project and with another I can open the project but when the sound is triggered it says warning no sample
I will keep trying wav files untill i find one that works.
perhaps the editor could be made to use mp3 files and maybe the editor would be more tolerant with mp3s.
LG
I will keep trying wav files untill i find one that works.
perhaps the editor could be made to use mp3 files and maybe the editor would be more tolerant with mp3s.
LG
Dungeon Master and DOOM will live forever.
Re: Sound script
it is the way file itself. I finally got one wave file to work. Maybe it is the quality of the file or bit or some other stat.
Now i just need protection values on shields to actually add to the overall protection of the character.
Thx,
LordGarth
Now i just need protection values on shields to actually add to the overall protection of the character.
Thx,
LordGarth
Dungeon Master and DOOM will live forever.
Re: Sound script
It works
wav files have to be in 16 bit.
Spread the word.
Now I have alot of cool creepy horrific terror sounds to put in my dungeon muahahahahhahaha.
Thx,
LordGarth
wav files have to be in 16 bit.
Spread the word.
Now I have alot of cool creepy horrific terror sounds to put in my dungeon muahahahahhahaha.
Thx,
LordGarth
Dungeon Master and DOOM will live forever.
Re: Sound script
hahahah
great all sounds working now.
I am making a 69 floor dungeon and I hope to scare the pants off of all of you.
I have made alot of new weapons and armor too. I just need to make new 2d pics for the new weapons etc.
Thx,
LordGarth
great all sounds working now.
I am making a 69 floor dungeon and I hope to scare the pants off of all of you.
I have made alot of new weapons and armor too. I just need to make new 2d pics for the new weapons etc.
Thx,
LordGarth
Dungeon Master and DOOM will live forever.
- BIOHAZARDCURE
- Posts: 6
- Joined: Sat Dec 29, 2012 2:35 am
Re: Sound script
Since we have some lua script masters in this thread I think ill take my problem here.
Im trying to use my custom background music and I can't. :C . Using an .ogg file in the correct folder\directory but whenever I test it i recive this error
[string "SoundSystem.lua"]:0: Not an Ogg Vorbis file
stack traceback:
[C]: in function 'playStream'
[string "SoundSystem.lua"]: in function 'playStream'
[string "Party.lua"]: in function 'entityAddedToMap'
[string "Map.lua"]: in function 'addEntity'
[string "Party.lua"]: in function 'enterDungeon'
[string "DungeonEditor.lua"]: in function 'playPreview'
[string "DungeonEditor.lua"]: in function 'previewButtons'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586
Total memory: 8168 MB
Free memory: 4527 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GT 430
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GT 430
State flags: 00000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
Help?
Im trying to use my custom background music and I can't. :C . Using an .ogg file in the correct folder\directory but whenever I test it i recive this error
[string "SoundSystem.lua"]:0: Not an Ogg Vorbis file
stack traceback:
[C]: in function 'playStream'
[string "SoundSystem.lua"]: in function 'playStream'
[string "Party.lua"]: in function 'entityAddedToMap'
[string "Map.lua"]: in function 'addEntity'
[string "Party.lua"]: in function 'enterDungeon'
[string "DungeonEditor.lua"]: in function 'playPreview'
[string "DungeonEditor.lua"]: in function 'previewButtons'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586
Total memory: 8168 MB
Free memory: 4527 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GT 430
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GT 430
State flags: 00000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
Help?
-BIO
Re: Sound script
try a different quality with the ogg file. Some ogg files I used had to be in a specific format. like 96kbps or 128.
I used converter lite for changing sound files.
LG
I used converter lite for changing sound files.
LG
Dungeon Master and DOOM will live forever.
- BIOHAZARDCURE
- Posts: 6
- Joined: Sat Dec 29, 2012 2:35 am
- BIOHAZARDCURE
- Posts: 6
- Joined: Sat Dec 29, 2012 2:35 am