spider mod pls :)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
ShatteredCiv
Posts: 10
Joined: Wed Sep 05, 2012 4:37 pm

Re: spider mod pls :)

Post by ShatteredCiv »

Sol_HSA wrote:
ShatteredCiv wrote:Okay, after reading a few posts in this thread, I have to chime in... The spiders are realistic? LMAO!
Some years back I made an ant simulator. Each 'ant' was a 4x4 pixel sprite (actually a rendered single-colored stretched box, but at that resolution who can tell the difference?). The movement was based on a simple "marching ants" equation (basically, pick a more or less random choice of move forward, turn left or turn right, and repeat - my version was a bit more complex than that since they traced smells and such, but that's the basics..)

Anyway, result was, my wife who hates ants was physically creeped out.

So it doesn't really matter how unrealistic something is, as long as it manages to pull the right strings in your head.
Oh for sure, it's like the cockroach or fly on the screen shtick. It's gross, but it's still only a simulation. http://www.youtube.com/watch?v=zaT-WoKSMXM
This creeps me out too - but would I be physically scared or repulsed by it? Naw, *I* wouldn't be. I am not speaking for anyone, just myself, and the original poster of the quote I quoted. :)
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glyn_ie
Posts: 120
Joined: Mon Mar 05, 2012 4:19 am

Re: spider mod pls :)

Post by glyn_ie »

sprawler wrote:Replace all spiders in game with crabs or slimes, or rats :D
Sorry, I overlooked this.

You can start a new game, save it and then use the 'special' page in my save editor to convert all the spiders into crabs or slimes.

If it doesn't work (I'm pretty sure it does), leave a post in the save editor thread.
Bridenal
Posts: 11
Joined: Sat Sep 08, 2012 3:58 pm

Re: spider mod pls :)

Post by Bridenal »

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Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: spider mod pls :)

Post by Komag »

That's beyond crazy. Nightmares tonight!
Finished Dungeons - complete mods to play
Hergher
Posts: 1
Joined: Thu Dec 13, 2012 12:31 am

Re: spider mod pls :)

Post by Hergher »

Hi guys, did enyone tried to make this patch working for the steam version of the game? I mean I'm trying to get it patch up, but everytime I try, this cmd is showing me this message:
Spider remover from Grimrock
Making backup files
... done
Traceback <most recent call last>:
File "unspider.py", line 250, in <module>
main(grimrockdir)
File "unspider.py", line 226, in (module)
grar=(datfile)
File "unspider.py", line 39, in __init__
self.directory = self.readDatDirectory()
File "unspider.py", line 44, in readDatDirectory
(if header !="GRAR": raise "Bad file header: 4" % header
TypeError: exceptions must be old-style classes or derivered from BaseException, not str
Cim
Posts: 1
Joined: Sat Dec 29, 2012 7:16 am

Re: spider mod pls :)

Post by Cim »

I'm having the exact same error as Hergher in the post above. Does this mod just not work with the latest version of the game or something?

Love the game but those spiders are just too much for me.
Anoopix
Posts: 1
Joined: Mon Sep 16, 2013 2:08 am

Re: spider mod pls :)

Post by Anoopix »

When I go to the python directory and type in .\python.exe unspider.py, I get this:

Traceback (most recent call last):
File "unspider.py", line 247, in (module)
grimrockDir = sys.argv[1]
IndexError: list index out of range :evil:

This is the Steam version of LoG, and I'm using Python 2.7.5.
I don't know what to do! HELP!
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Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: spider mod pls :)

Post by Komag »

I believe those old python code hacks only worked on the early version of the game.

If you want to play without spiders, there is a mod version you can try (based on my "Remake" mod), called "Legend of Chaos"
http://steamcommunity.com/sharedfiles/f ... =147978885
Finished Dungeons - complete mods to play
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