The Custom Alcove Thread. (Neikun, Batty and Crisman)
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Oh-ho! Very nice and very welcome!
If I recall correctly, lightsource objects can be toggled. =D
If I recall correctly, lightsource objects can be toggled. =D
"I'm okay with being referred to as a goddess."
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See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
that is very cool indeed!
Finished Dungeons - complete mods to play
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
thx for the great tip, i edited the post to mention this.Neikun wrote:Oh-ho! Very nice and very welcome!
If I recall correctly, lightsource objects can be toggled. =D
problem is, using this alternative method doesnt create a sound and i dont know how to destroy a spawned sound.
i think it would be nice to have all the toggle stuff and the lights starts turned off in one lua.
i hope someone can help with scripting this.
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Was compiling my Grim folders and thought the top right and middle had been done and could've sworn I seen a pic of what Grimwold was talking about.That blue book in upper right corner looks like a perfect spot to put a scroll on
Ant the book stacks in middle shelf seems like a perfect spot for a gem...
I have the note and bottom shelf alcoves but not these if they exist, if not would a alcove master do them please. Just a request. This is for Phitt's bookshelves.
The FORCE is with me!!!
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
SpoilerShow
Code: Select all
defineObject{
name = "bookshelf_01_gem_socket",
class = "Alcove",
anchorPos = vec(-0.62, 1.882, 0.22),
anchorRotation = vec(90,0,90),
targetPos = vec(-0.62, 1.882, 0.22),
targetSize = vec(0.5, 0.5, 0.5),
placement = "wall",
onInsertItem = function(self, item)
local allowed = {"green_gem", "blue_gem", "red_gem"}
for i = 1, #allowed do
if item.name == allowed[i] then
return item.name == allowed[i] and self:getItemCount() == 0
end
end
end,
editorIcon = 8,
SpoilerShow
Code: Select all
defineObject{
name = "bookshelf_02_scroll_socket",
class = "Alcove",
anchorPos = vec(0.548, 1.463, 0.15),
anchorRotation = vec(0,180,186),
targetPos = vec(0.548, 1.463, 0.15),
targetSize = vec(0.3, 0.3, 0.3),
placement = "wall",
onInsertItem = function(self, item)
local allowed = {"scroll", "scroll_darkness", "scroll_enchant_fire_arrow", "scroll_fire_shield", "scroll_fireball", "scroll_fireburst",
"scroll_frost_shield", "scroll_frostbolt", "scroll_ice_shards", "scroll_invisibility", "scroll_light", "scroll_lightning_bolt", "scroll_poison_bolt",
"scroll_poison_cloud", "scroll_poison_shield", "scroll_shock", "scroll_shock_shield"}
for i = 1, #allowed do
if item.name == allowed[i] then
return item.name == allowed[i] and self:getItemCount() == 0
end
end
end,
editorIcon = 8,
}
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
- undeaddemon
- Posts: 157
- Joined: Fri Mar 02, 2012 3:38 pm
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Hah... u da supermandago! [Just happened to be working on my library!!]
Code: Select all
defineObject{
name = "bookshelf_01_tome_socket",
class = "Alcove",
anchorPos = vec(.645, 2.41, 0.29),
anchorRotation = vec(0,85,180),
targetPos = vec(.645, 2.41, 0.29),
targetSize = vec(0.3, 0.3, 0.3),
placement = "wall",
onInsertItem = function(self, item)
local allowed = {"tome", "tome_fire", "tome_health", "tome_wisdom"}
for i = 1, #allowed do
if item.name == allowed[i] then
return item.name == allowed[i] and self:getItemCount() == 0
end
end
end,
editorIcon = 8,
}
Last edited by undeaddemon on Sun Dec 30, 2012 8:16 pm, edited 1 time in total.
- undeaddemon
- Posts: 157
- Joined: Fri Mar 02, 2012 3:38 pm
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Hmm now that I have been mouse looking it.. it needs tuning still.....
-OK.. update the script to place correctly.
-OK.. update the script to place correctly.
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Thanks for the addition!
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
wow, 30+ pages now...
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc